SP - General Bringing villages to live

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Fantastic ideas, the game would be great!
About the first (Villagers react to the status of the player, bowing down for a noble lord and make simple greetings for a random someone.) I had the same idea (I didn't read this topic before posting), because being a King doesn't change anything to the people and also the guards are not really afraid and submissive when talking to you.
edit: This should be depend also by our outfit (in towns and castles), if we have noble clothes, people will always recognize us from afar and will greet us as a noble or king deserve. If we have simple clothes and we are not king, there will be a 50% chance that they will recognize us as noble. If we are king but we have simple (poor) clothes, they will find it hard to recognize us from afar.
 
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nice stuff i hope they add this and also random events in towns and castles and in the taverns as well
 
At this point I think anything would be an improvement. Everything feels too 'lifeless', and I think this is largely because everything feels either too much copy/paste or just.. randomly generated. At the same time I'm not sure how much it would be worth to really invest a ton of time into it. How many of us actually walk through the villages on foot? I just go in, check for quests, recruits, or purchasable horses and I move along again. And forcing us to walk through them in first person just so we can see all the extra effort devs put into it just would have half of us complain again about the extra loading time they made us go through... :grin:
 
At this point I think anything would be an improvement. Everything feels too 'lifeless', and I think this is largely because everything feels either too much copy/paste or just.. randomly generated. At the same time I'm not sure how much it would be worth to really invest a ton of time into it. How many of us actually walk through the villages on foot? I just go in, check for quests, recruits, or purchasable horses and I move along again. And forcing us to walk through them in first person just so we can see all the extra effort devs put into it just would have half of us complain again about the extra loading time they made us go through... :grin:
well they dont need to force us but they can add it so the game feel more lifeful this events will only trigger if u choose the option walk to the village center and stick to the quick menu so both can be happy
 
Fantastic ideas, the game would be great!
About the first (Villagers react to the status of the player, bowing down for a noble lord and make simple greetings for a random someone.) I had the same idea (I didn't read this topic before posting), because being a King doesn't change anything to the people and also the guards are not really afraid and submissive when talking to you.
edit: This should be depend also by our outfit (in towns and castles), if we have noble clothes, people will always recognize us from afar and will greet us as a noble or king deserve. If we have simple clothes and we are not king, there will be a 50% chance that they will recognize us as noble. If we are king but we have simple (poor) clothes, they will find it hard to recognize us from afar.
- Editable Personal Guard and a real Escort Guard, at least 2 soldiers always near you
WhiteEyedSh4rk What do you think of these ideas?
 
I don't know how I missed this thread, the ideas are great, 100% of support, and they're definitely not something difficult to add to the game. I would also note that these ideas can be translated into towns and castles, a variety of people with different dialogs and reactions will improve this game by thousands.
 
At the same time I'm not sure how much it would be worth to really invest a ton of time into it. How many of us actually walk through the villages on foot? I just go in, check for quests, recruits, or purchasable horses and I move along again. And forcing us to walk through them in first person just so we can see all the extra effort devs put into it just would have half of us complain again about the extra loading time they made us go through... :grin:

It would be worth a lot! It adds immenely to the atmosphere and makes it feel like an actual world and not just a video game, which is important for this kind of game! Of course noone walks through the villages and cities, because there is nothing interesting at the moment.. And its not forcing! If you want to see some village life, you walk through the village (of course) and if you just want to check for quests etc. you can do that as well. Its like saying "oh they force us to go into this city to be able to buy something", of course you have to go to a certain place to experience certain things. At the moment, noone really looks at all the work, the devs already put into villages, because they are just empty. It would just be more worth it to go there, if there would be some more, interesting things.. you get me?

- Editable Personal Guard and a real Escort Guard, at least 2 soldiers always near you
WhiteEyedSh4rk What do you think of these ideas?

Good ideas.

I don't know how I missed this thread, the ideas are great, 100% of support, and they're definitely not something difficult to add to the game. I would also note that these ideas can be translated into towns and castles, a variety of people with different dialogs and reactions will improve this game by thousands.

Thanks for the support! You are right, Calradia just needs to be more lively in general. Just think of Skyrim or Kingdom Come, why were they so immersive? Because there were allways random events, people speaking to you, random interactions etc, you allways got the feeling somethings going on in the world, even without you taking direct actions. There is stuff going on in Bannerlord, but only in large scale, like wars, diplomacy and raidings, but interacting with people and walking on foot, feels quite empty and unfinished.


A poll about what exactly?
 
General things
  • Villagers react to the status of the player, bowing down for a noble lord and make simple greetings for a random someone.
  • Some people should be friendly and chat with you, others are annoyed and tell you to go away.
  • Some villagers sit on the ground, playing games, making wood carvings, weaving baskets, repairing tools,..
  • Other villagers could cut firewood near some trees, prepaire food on tables, doing repairing work on their houses and picking apples from trees.
  • Villagers walk further away from the village, making better use of the map (but concentrate near the houses).
  • Children playing tag, running through the village and practise fighting with sticks.
  • When the player kills livestock while walking through a village, he should be able to collect its meat, pressing F.
  • Attacking livestock in villages should cause an angry farmer to chase the player down, asking for payment. If you refuse, he attacks you.
  • Random villagers should be attackable, but fight back (on your second hit) and others come to help them. Every killed villager should give a significant deterioration in relation with that village. If the player is a well known lord, others shold not come to help. (The player should be able to leave the village during the fight).
  • Let the player be able to eat things out of his inventory, to get a small health regeneration (limited times per day). It would make a huge difference in immersion already, to be able to sit down in the village and eat something.
  • The player could be able to harvest the crops in a village (aiming at it and pressing F) and get a discount for it when buying these crops from the village.

In rich villages
  • Some villagers sit together on a table and eat.
  • Some villagers offer you a fresh loaf of bread, an apple or a pint.
  • Random merchants and traveling entertainers appear.

In poor villages
  • Someone waits behind a corner and attacks the player.
  • A village could have many sick people which you can help if you got the skills.
  • People gather around you, asking for money or food (which you can give them if you want).

Random events
  • A villager gets beaten up, you can help, deteriorate relations and recruit the villager or just ignore them.
  • A villager says he has enough of village life and wants to join your shieldwall, which you can accept or refuse.
  • Days of harvest, where everyone is in the fields, harvesting the goods (maybe even in all villages at the same time).
  • Days of celebration, where the villages are decorated, music is played, food and drinks are beeing served.
  • People sitting together at night at a campfire, listening to a musician.
  • A robber tries to steal something at night. If you talk to him, he offers you half of the loot to keep quiet. If you refuse, he attacks you.
  • A hunter comes back from a hunting trip, offering you some meat for a good price.
  • A villager lost something and asks you to search it in the village. If you find it and bring it to them, you get food as a reward.
  • Trainers appear, who can teach you some skills for money.
  • Someone drunk appears. The player can try to calm him down or insult him, causing him to attack the player.
  • Ladies appear, to offer you and your men a moral boost.
  • A sword master offers you to duel him. If you win you get his sword as a reward, if you loose, you have to give him yours or pay him with goods or money.
  • A teenager asks the player for a weapon to defend livestock against wild animals. If you give him any weapon, you recieve better relation with the village.

Great ideas! Would love to see a difference in responses. Too often my character, who took over half of calradia gets the regular pessant treatment in towns. Having NPC acknowledge the player based on status/renown/honor would be awesome
 
Great suggestions, I´d love them!

The issue with all of them the useability. It´s like minigames, fun, immersive timesinks but gives nothing or very little back to the main game. To make suggestions like this viable, there needs to more gameplay options than "Get mighty before AI has ruined the map" :smile:

I sourly miss ruling a village, slowplay and stick to a limited area of the map, occocially joining a warhost for spoils and riches.
With bannerlord family and clan addition, it could been done so cool! Feasting, breeding, improving and/or extorting the village due to personality.
 
So... this a 2 years old topic, "top curated", with a good amount of votes (there are also 27 votes in my topic "social status effects")... Dear TW, are you going to listen to the community?
I know there are a lot of other suggestions, problems and balance to change, but IMHO the game would need more immersion first of all.
 
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So... this a 2 years old topic, "top curated", with a good amount of votes (there are also 27 votes in my topic "social status effects")... Dear TW, are you going to listen to the community?
I know there are a lot of other suggestions, problems and balance to change, but IMHO the game would need more immersion first of all.
After now playing the singleplayer for about 300 hours, I really noticed how important this topic is for mid to late game.Eventually you will end up only playing the whole game on campaign map, because there is just no reason at all to walk into a city or town. TW put so much work into designing unique scenes for them, but basically noone will really even look at it. There need to be usefull activities, that are only accessable by walking into a city or town, we need reasons to go there you know..
 
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