In rich villages
In poor villages
- Villagers react to the status of the player, bowing down for a noble lord and make simple greetings for a random someone.
- Some people should be friendly and chat with you, others are annoyed and tell you to go away.
- Some villagers sit on the ground, playing games, making wood carvings, weaving baskets, repairing tools,..
- Other villagers could cut firewood near some trees, prepaire food on tables, doing repairing work on their houses and picking apples from trees.
- Villagers walk further away from the village, making better use of the map (but concentrate near the houses).
- Children playing tag, running through the village and practise fighting with sticks.
- When the player kills livestock while walking through a village, he should be able to collect its meat, pressing F.
- Attacking livestock in villages should cause an angry farmer to chase the player down, asking for payment. If you refuse, he attacks you.
- Random villagers should be attackable, but fight back (on your second hit) and others come to help them. Every killed villager should give a significant deterioration in relation with that village. If the player is a well known lord, others shold not come to help. (The player should be able to leave the village during the fight).
- Let the player be able to eat things out of his inventory, to get a small health regeneration (limited times per day). It would make a huge difference in immersion already, to be able to sit down in the village and eat something.
- The player could be able to harvest the crops in a village (aiming at it and pressing F) and get a discount for it when buying these crops from the village.
In rich villages
- Some villagers sit together on a table and eat.
- Some villagers offer you a fresh loaf of bread, an apple or a pint.
- Random merchants and traveling entertainers appear.
In poor villages
- Someone waits behind a corner and attacks the player.
- A village could have many sick people which you can help if you got the skills.
- People gather around you, asking for money or food (which you can give them if you want).
- A villager gets beaten up, you can help, deteriorate relations and recruit the villager or just ignore them.
- A villager says he has enough of village life and wants to join your shieldwall, which you can accept or refuse.
- Days of harvest, where everyone is in the fields, harvesting the goods (maybe even in all villages at the same time).
- Days of celebration, where the villages are decorated, music is played, food and drinks are beeing served.
- People sitting together at night at a campfire, listening to a musician.
- A robber tries to steal something at night. If you talk to him, he offers you half of the loot to keep quiet. If you refuse, he attacks you.
- A hunter comes back from a hunting trip, offering you some meat for a good price.
- A villager lost something and asks you to search it in the village. If you find it and bring it to them, you get food as a reward.
- Trainers appear, who can teach you some skills for money.
- Someone drunk appears. The player can try to calm him down or insult him, causing him to attack the player.
- Ladies appear, to offer you and your men a moral boost.
- A sword master offers you to duel him. If you win you get his sword as a reward, if you loose, you have to give him yours or pay him with goods or money.
- A teenager asks the player for a weapon to defend livestock against wild animals. If you give him any weapon, you recieve better relation with the village.
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