Brainstorming: The Count of Monte Blade

Users who are viewing this thread

MagicJuggler

Veteran
Hello there; I'm wondering what everyone here uses to communicate with one another in regards to mod development. Are there any IRC channels dedicated to Mount and Blade Modding, or similar areas to chat, or do people sign onto projects as advertised on here? At the moment, I have a case of modmaker block and there are these general ideas I would like to see in a mod and yet I find if I were to chat with other modders online I would have a more concrete idea of what I would like to see...

-Settingwise, I am at a loss yet I am leaning towards a general swashbuckling mod inspired by Dumas. How would this appeal to people, not deeply rooted in history yet featuring alleyway fencing duels, scheming Cardinals plotting the king's assassination, or daring escapes from Ottoman seraglios? How "Orientalist" is another issue; in reading Monte Cristo, Dantes took on the image of an exoticized Eastern nobleman giving his own accounts of the history of the Assassins, to his acquisition of Haydee.
-In the previous thread, I asked if anyone was modding courting. Monte Cristo of course is inspiration for me asking this, as Dantes did everything to ruin the prospective marriages of his rival's heirs, from promoting the criminal Cavalcanti, to faking Valentine's death until Msr. Villefort went utterly insane. Plus the book had implied lesbianism between Eugenie Danglars and her music teacher, and the use of a 15-year-old crossdressing to lure Albert de Morcerf into captivity...how far is too far? Ideally I wish to keep things more on a light-hearted tone.

Where can I discuss this in detail?
 
Nothing wrong with discussing it here.

Lots of urban battles are not difficult. You just need more scenes, but they're pretty easy to setup in the scene editor.
 
The scene editor is fun; I've fooled a bit with it. Out of curiosity though, has anyone been able to make flippable switches or movable terrain-pieces (e.g. sliding corridors/secret passages, etc?)
 
There is an IRC channal #mount&blade  but no one talks about mount and blade over there, there all OT veterans talking about dwarf fortress
 
I would actually suggest making it more of a Swashbuckling adventure in the style of Medieval Adventure Mod, which was a story based mod that had a bunch of connected scenes, and side quests you get by talking to random people and whatnot.
 
I see what you mean...that said and done, I still like the idea of having an overworld map. Granted, I would like to have an alternative level of detail available.

I've looked at the bridge-battle script, and figure with some work it could be extrapolated to allow for nearby areas to appear in the horizon when fighting, or at the least to allow for fights to take place near landmarks. If there's one thing I would like to see, it would be tavern-fights because what is a swashbuckling adventure without the ability to knock tables over or swing from chandeliers? Hmm...
 
Back
Top Bottom