FBohler 说:
Someone make a post asking for different design or gameplay based on historical accuracy, medieval Europe, real gear, etc. their only argument supporting their idea is something like "the way I propose is more realistic, therefore more immersive, than the current presentation"
I call fallacy on them, because more realism doesn't necessarily mean better game or better immersion.
A fallacy is a fundamental logical contradiction, not just an opinion you think is silly. Some people think more realism does generally mean better gameplay, doesn't mean their argument is fallacious, and it
definitely doesn't mean you can just discard their argument outright based on this alone.
FBohler 说:
I often use the "reductio ad absurdum" to try to convey my opinion, this may be frustrating for some people, but facts don't care about feelings.
You're talking about
Appeal to Extremes which is a horrible way to argue. It's a favorite of Ben Shapiro and other status quo apologists. When you properly examine an appeal to extremes it just amounts to attacking an opinion or position which doesn't actually exist anywhere.
Reductio Ad Absurdism only makes sense when you apply it to specific falsifiable claims, and in almost all cases it's used in the negative to reinforce a positive claim with an absurd contradictory one. For example:
Claim: Light can travel instantly.
Reduction ad Absurdum: Light must take time to travel, otherwise we would be able to see the entire universe in its current state just by looking into the sky.
Claim: If everybody lived like exactly like Jesus then the world would be a better place.
Reduction ad Absurdum: Jesus died aged 33 and worked as a carpenter. If everyone did this we would all starve. (The original claim obviously isn't supposed to be taken this far, but by using RaA you can whittle the claim down to what it actually means by pointing out the semantic inconsistency)
Claim: More realism would make bannerlord a better game.
Reductio ad FBohler:
Actually I just disagree
The varying degrees of realism, believability, game design, game pacing and historicity are part of a broad discussion about the game and are not directly falsifiable. The way you post about game realism makes it out to be a simple, disprovable claim when it's much more nuanced and varied than that.
Also,
FBohler 说:
Let me put it very, very simple for you:
There is no reason for this tone. If you were confident in your arguments you wouldn't feel the need to condescend people whenever you get the chance.