...and with bot battles I mean commanding bots in multiplayer battle mode. As some guy called it, "Warband: Total War".
I think it's amazing that it never really caught on. It's pretty unique in gameplay terms. I just really love that combination of having to both outsmart your enemy by commanding your men better, and being in the fray yourself. Essentially just like battles in single player, but with a much more interesting enemy, because he's human.
I've found that just hosting a listen server is good enough for battles with 2-4 players. Just make a server, pick a large, randomly generated map, choose battle mode and give both factions a lot of bots, and you're pretty much set, server wise. (just make sure you've got the ports forwarded )
The main problem is that native bots are rubbishly balanced. I've remedied that by making a custom mod which does a better job at balancing things:
http://forums.taleworlds.com/index.php/topic,166008.0.html
lol, "product placement"
I think this thread could be useful, we could use it as a "hub" for announcing when you feel like playing such few rounds (in any module), and talking about battles you've had, and stuff.
I think it's amazing that it never really caught on. It's pretty unique in gameplay terms. I just really love that combination of having to both outsmart your enemy by commanding your men better, and being in the fray yourself. Essentially just like battles in single player, but with a much more interesting enemy, because he's human.
I've found that just hosting a listen server is good enough for battles with 2-4 players. Just make a server, pick a large, randomly generated map, choose battle mode and give both factions a lot of bots, and you're pretty much set, server wise. (just make sure you've got the ports forwarded )
The main problem is that native bots are rubbishly balanced. I've remedied that by making a custom mod which does a better job at balancing things:
http://forums.taleworlds.com/index.php/topic,166008.0.html
lol, "product placement"
I think this thread could be useful, we could use it as a "hub" for announcing when you feel like playing such few rounds (in any module), and talking about battles you've had, and stuff.