Benno Maximus 说:
Something I'm curious about is how do we make detailed plans?
You write them.
But, be forewarned that I've always envisioned this game being more strategic than tactical (sorry HULK

). For example, there are seven strategic combat actions (ambush, battle, hunt, patrol, pillage, sabotage, siege) that will be available to combat units (more to come on the utility of these actions). Within those actions, there
is room for some tactical creativity, such that your outcomes are more likely to succeed if you do some writing, planning, and roleplaying. But, if you want your armies to have real tactical superiority in battle, you better assign a hero and some appropriate units. Writing out a detailed plan of defense or attack won't mean much unless your army is supported by the units that can pull it off (agents, battlemages, etc.).
Benno Maximus 说:
Can we use maps from Elder Scrolls games for specifics, like village locations, fortifications, and geographical formations?
I'm not quite sure what you mean by this, but my guess is no. Improvements (new cities, fortifications, mines, farms) and other characteristics are always located in a specific province. Their location
within the province matters little. Similarly, units don't move
within provinces, they move
between provinces. This is largely due to the fact that there just isn't enough geographic or demographic information out there compared to the real world. That's why my maps are the only maps that are relevant to this game.
This isn't to say that geography won't matter on a strategic level. Crossing a river to attack a province is more difficult than crossing a land border. Some provinces (Mountains, Forests, Jungles, Marshes) are easier to defend than others (Plains and Deserts). Flanking or encirclement is both feasible and beneficial (keeping in mind that it must occur at the strategic, and not the tactical level). And as far as general movement goes, geography matters a great deal. Combat units (other units can effectively move anywhere) will be able to move a maximum of 12 provinces per turn (unless you are able to transport them with your navy). But, this is limited by the geography of a province. Plains count for 1. Hills, Forests, Jungles, Deserts, and Marshes count for 2. Mountains count for 3. My hope is that this will keep things interesting enough to make up for the lack of tactical detail that goes into other BoPs. Ideally, every army that moves will be accompanied by a map that shows me the path you plan to take. For example...
As you can see, this is an example of how far an army can travel. This is a mechanic that I will double check, but the onus is on you to make sure that an army doesn't go over its limit based on the distance and terrain you plan to travel.
Austupaio 说:
I was never going to bother saying anything
Please, say all you like - I need all the input I can get!
Austupaio 说:
it does seem like you're making a ton of work for yourself
My hope is that by making everyone use a standardized Orders Form, I'll be able to shift a good deal of that burden onto you guys. We'll see how that works out though.
Grimmend 说:
Actually, I think ESO is based during the Interregnum.
Yeah, although this takes place about three hundred years after ESO.
Dodes 说:
Now that doesn't mean there can only be 1 thing at play or that all mechanics have to be the same. It's just that doing the processing is not as easy or quick as you expect it to be.
I would even go with something less numerical. Try to apply guidelines for GMing a RPG to the same principles of hosting a BoP.
Point taken. I suppose if I have to switch some things, we'll find out soon enough. I think I've also decided to cut the distinction between raw and finished goods though after some more thought. Instead, raw goods will go directly towards unit production. It keeps things simpler and it doesn't require any changes on my current CCs (up to 12 now, so we're past the halfway mark!

).
DoctorPainkiller 说:
Keeping a good excel spreadsheet with formulas is probably a must.
Yeah, most of my spreadsheets were taken care of last week when I started making the CCs.