So. That 1910 died a long time ago is probably pretty obvious to everyone. My refusal to admit so is the only reason I never officially declared it, and there was no reason to preach an accepted reality anyway.
I underestimated the workload of TaleWorlds BoP and overestimated my ability to handle it (a reality that catches every host sooner or later, I believe, regardless of how many BoPs they have already hosted. Ambition gets the better of you.) Preventing the BoP from ballooning was particularly difficult for me.
For a start, extending it to the rest of the world was never intended.
Also, where I come from, players never received significant player-specific reports handcrafted just for them. Everything significant was laid out in the global report available to everybody, and results of orders mailed to the host were processed by the host and the results just given to the player without a big parade. Which does make hosting a game with 20+ players a whole lot easier, but also less engaging for the players. Certainly when compared, anyway. I think it's also partly a different philosophy. Whereas BoPs on TaleWorlds seem to be about world-building just as much as player-interaction; BoPs on War of Rights/Flying Squirrel were mainly about player-interaction, diplomacy and warfare. That's also one of the reasons why it included 20+ players and no "AI" to speak of. With a large number of players comes a lot of interaction.
With 1910, I tried to fuse both. But it ballooned too much.
Now, with a bit more time on my hands, I would like to give this another try. But different this time. I would prefer moving away from TW-Philosophy and toward WoR/FSE-Philosophy. Meaning that reports are stripped down to technical information and events are mainly touched on in the global report. With the aim being that the narrative is driven mainly by the players via their public and private interaction. This allows me to maintain the same number of players while ensuring a faster-than-usual process time. This, in turn, allows players to be more active and more engaged. You will be writing less to the host and more to your fellow players. I understand that this is a change from how things are usually done around here, but I would encourage you to give it a try. It's certainly different, but not inherently worse.
The significant question I wish to ask is: Should 1910 be reanimated and picked up where it was left off or would a clean start be preferable?
If it was restarted, I would maintain the same period, but probably push the start date back to 1901, just after the death of Victoria. While technology and culture are largely the same, I believe this provides even more space for alternate history than the 1910 start date. If this proves unpopular, though, maintaining a start date in 1910 would be the way forward.
Or, we can continue the "current" 1910 game. However, I would only wish to do this if the majority of players that participated in that BoP were willing to do so. I see little reason in finding new players to replace potentially major players and instruct them about events that lay so far in the past. It had an interesting story so far, and it would be unfortunate to see it discarded. In any case, there will probably be changes to the game mechanics, but for now, this is merely about checking whether there is any will to do this at all.
Is there interest? If so, what's your pick?
I underestimated the workload of TaleWorlds BoP and overestimated my ability to handle it (a reality that catches every host sooner or later, I believe, regardless of how many BoPs they have already hosted. Ambition gets the better of you.) Preventing the BoP from ballooning was particularly difficult for me.
For a start, extending it to the rest of the world was never intended.
Also, where I come from, players never received significant player-specific reports handcrafted just for them. Everything significant was laid out in the global report available to everybody, and results of orders mailed to the host were processed by the host and the results just given to the player without a big parade. Which does make hosting a game with 20+ players a whole lot easier, but also less engaging for the players. Certainly when compared, anyway. I think it's also partly a different philosophy. Whereas BoPs on TaleWorlds seem to be about world-building just as much as player-interaction; BoPs on War of Rights/Flying Squirrel were mainly about player-interaction, diplomacy and warfare. That's also one of the reasons why it included 20+ players and no "AI" to speak of. With a large number of players comes a lot of interaction.
With 1910, I tried to fuse both. But it ballooned too much.
Now, with a bit more time on my hands, I would like to give this another try. But different this time. I would prefer moving away from TW-Philosophy and toward WoR/FSE-Philosophy. Meaning that reports are stripped down to technical information and events are mainly touched on in the global report. With the aim being that the narrative is driven mainly by the players via their public and private interaction. This allows me to maintain the same number of players while ensuring a faster-than-usual process time. This, in turn, allows players to be more active and more engaged. You will be writing less to the host and more to your fellow players. I understand that this is a change from how things are usually done around here, but I would encourage you to give it a try. It's certainly different, but not inherently worse.
The significant question I wish to ask is: Should 1910 be reanimated and picked up where it was left off or would a clean start be preferable?
If it was restarted, I would maintain the same period, but probably push the start date back to 1901, just after the death of Victoria. While technology and culture are largely the same, I believe this provides even more space for alternate history than the 1910 start date. If this proves unpopular, though, maintaining a start date in 1910 would be the way forward.
Or, we can continue the "current" 1910 game. However, I would only wish to do this if the majority of players that participated in that BoP were willing to do so. I see little reason in finding new players to replace potentially major players and instruct them about events that lay so far in the past. It had an interesting story so far, and it would be unfortunate to see it discarded. In any case, there will probably be changes to the game mechanics, but for now, this is merely about checking whether there is any will to do this at all.
Is there interest? If so, what's your pick?