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bakters 说:
(BTW - I've seen this video before.  I don't think it proves or even provides the evidence for what you say here, unfortunately.  You may still be right, though.)

This guy in the video get only one treasure location (i don't know witch part was that) and he have +3 on persuasion witch is not enough for what i say.But, you can notice that he speaks with theese NPC's every time he visit the tavern.The player himself is convinced that theese NPC's are knowing nothing because in his style of play he never upgrade his persuasion skill.
On the other hand i always have persuasion on +5 in the first month of Pendor play.Maybe not on the start but after a month i have persuasion +5.And then the fun begins.Every trade circle arround the map i get treasure location witch boosts my income quite alot.
I am now convinced that this is the right way to get theese bonuses from the game.
 
MadVader 说:
I wrote the code and know how it works, so you are very misguided if you think there's some hidden code that does something magically.

It's not hiden.Its the code that works with every NPC.It's the good old persuasion code from Warband when you as your skill goes higher are able to control NPCs.
It's not Pendor code its Warband code.
 
I bet you believe in fairies too.

Persuasion is SOMETIMES used as a relationship modifier, like this:

Effective relationship = (Persuasion+10)*relationship/10, if relationship>0
Effective relationship = (20-Persuasion)*relationship/20, if relationship<0
Effective relationship = relationship, if relationship=0

Now here's the complete list of dialogs that ARE affected by persuasion:

1. "Is there no way to avoid this battle? I don't want to fight with you." - may let you go
2. "My liege -- {s4} is widely held by your vassals to be {s5}, and a liability to your realm" - the king might agree
3. "Could you not be convinced to settle your differences?" - when reconciling lords, might succeed
4. "I would support you, {s4}" - when gossiping who should get a fief, might be rejected by the lord; same for supporting his candidate; same when the player tries to convince the lord to support him
5. "Can I convince you to support me instead?" - trying to get supported for marshal
6. "Do you think we can work together to advance our standings in this realm?" - when fishing for lord intrigues
7. "May I suggest a course of action?" - may say no
8. "Would you say, then, that {s4} should no longer be marshal?" - chance of intrigue
9. "Will you follow me? I have a plan." - may say no
10. When trying to become a vassal.
11. When trying to persuade a lady to marry you.
12. When trying to persuade a lady to elope with you.
13. In the "persuasion minigame", a set of common dialogs beginning with "Very well. Make your case."
14. When setting village fires as a distraction for a lord rescue.

Persuasion is used more directly in these:

1. Companion quitting.
2. Asking prisoner lords to join.
3. Lord's willingness to talk politics.
4. Asking lords to join a rebellion.
 
How da fak i know anything about coding.
If you say so ok.But that will not stop me to believe that your randomness is somehow changed with persuasion level.
I have started many many many Pendor games since launch.
From my expirience persuasion affects your treasure maps.From your code it does not.
Ok fine by me.
 
This is the most hillarious discussion I´ve ever seen! Ignorant people are just TOO funny!  :iamamoron:

In any case, Madvader explained it very well :smile:

Also you´re both right though - what makedonce means with this hardcoded in warband is obviously the things Madvader has specified, that it can lower the relation needed to get them to do certain things. However warband native didn´t have treasure chests like pendor has that you could ask travellers about, so in this case you´re wrong makedonce.

In pendor asking travellers, its events, it can be stories, you can get recruits or make special armies spawn faster (thats what i do by using them) anything else is pure luck. And as a coder, madvander knows this. Without having the slighest idea of coding myself, at least we can try and imagine and think what would make sense, and i find it highly unlikely a coder would implement such a silly thing as higher persuasian = higher chance for treasure maps - its not like you can "persusade" them into spawning treasures for you :razz: It could had been coded like that, but as said, it sounds highly unlikely + madvader just confirmed it.

Its all just luck.  :shock:

off topic note about treasure chests: What I do in my pendor playthrough is stack all the treasures (50+ so far) because i´m thinking this "various loot" must be worth millions in like 700 years in our modern world -- i know, retarded. But the role play is quite fun! In 700 years it´ll be worth much more! Genuius!  :lol:

 
makedonce 说:
But that will not stop me to believe
Oh there's no doubt in this. Actually you shouldn't - it's great to believe in something and you had no real problems to confess the nature of your opinion so it didn't cause problems. Win-win.

heckani 说:
off topic note about treasure chests: What I do in my pendor playthrough is stack all the treasures (50+ so far) because i´m thinking this "various loot" must be worth millions in like 700 years in our modern world -- i know, retarded. But the role play is quite fun! In 700 years it´ll be worth much more! Genuius!  :lol:
Sorry to disappoint but all you'll get this way is missing loot - chests have limited space and new loot will replace old deleting it. You have to clean these chests, especially Valonbray's one.
 
heckani 说:
off topic note about treasure chests: What I do in my pendor playthrough is stack all the treasures (50+ so far) because i´m thinking this "various loot" must be worth millions in like 700 years in our modern world -- i know, retarded. But the role play is quite fun! In 700 years it´ll be worth much more! Genuius!  :lol:

I do collect now Gold Bars they are more expensive :razz:

sher 说:
Sorry to disappoint but all you'll get this way is missing loot - chests have limited space and new loot will replace old deleting it. You have to clean these chests, especially Valonbray's one.

I also keep my treasures in Valonbray without beeing replaced with new ones.It just adds more in the chest there.
 
sher 说:
makedonce 说:
But that will not stop me to believe
Oh there's no doubt in this. Actually you shouldn't - it's great to believe in something and you had no real problems to confess the nature of your opinion so it didn't cause problems. Win-win.

heckani 说:
off topic note about treasure chests: What I do in my pendor playthrough is stack all the treasures (50+ so far) because i´m thinking this "various loot" must be worth millions in like 700 years in our modern world -- i know, retarded. But the role play is quite fun! In 700 years it´ll be worth much more! Genuius!  :lol:
Sorry to disappoint but all you'll get this way is missing loot - chests have limited space and new loot will replace old deleting it. You have to clean these chests, especially Valonbray's one.

Oh I certainly am cleaning both rane/valonbray - I just stockpile my fief chests with noldor goods / the treasure chests, i´m not that stupid i´d leave it in the originals! what if some peasant by accident found it and took all of it  :ohdear:
 
No. Technically you are putting stuff in your craftsman's pockets, they are large and he is immortal.
Even if you tell him not to sell his products and stuff them into his pockets, he'll sell on the market anything that doesn't fit in.
 
MadVader 说:
Even if you tell him not to sell his products and stuff them into his pockets, he'll sell on the market anything that doesn't fit in.
Well that's handy to know. Build an enterprise that produces feast goods, set it to fill the warehouse, then forget it. After a while it will start making money for you just like normal, and when it's time for a feast just stop buy and there's an entire inventory of stuff waiting for you to take it.
 
Pode 说:
MadVader 说:
Even if you tell him not to sell his products and stuff them into his pockets, he'll sell on the market anything that doesn't fit in.
Well that's handy to know. Build an enterprise that produces feast goods, set it to fill the warehouse, then forget it. After a while it will start making money for you just like normal, and when it's time for a feast just stop buy and there's an entire inventory of stuff waiting for you to take it.

Yep, i usually got a winery/wineyard and brewary to get these annoying beverages out of the way :razz: Gives plenty :grin:
 
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