Lord Irontoe 说:
I've never noticed the morale system to work any differently than it does in Native. I always get normal amounts in the battles I fight. Morale's not really even an issue until you're fielding larger armies anyway. Maybe your party of 1 was already at maximum morale and that's why you only got 2 points. It's not like it matters that early in the game
Unless you're thinking of Renown, in which case you got only 2 because you beat a very weak enemy.
Oh, of course! Well, everything was less then expected, so it caught me off guard. Thank you. The starting value must be quite high if I maxed it so early.
Why I care for morale so much. Usually I didn't put any points in CHA, so low Leadership, 3 with a book. Morale management was important, especially after taking some hits for one reason or another. Basically, I relied on Recent Events bonus for most of it. With that removed, I would have to focus more on CHA early on, which is slow.
sher 说:
Pleasure to meet such a nice person. Thank you for your deep psychological analysis of my humble person. It helps immensely!
Now let me answer some of your concerns.
1. Why speedrun a sandbox game at all.
This one is easy. I simply wanted a challenge. I played Warband several times and started doing various voluntary challenges. It didn't really work, because all they did was to slow down my progress, but the end result was the same. It just happened later.
So I decided to try and race for time, and that was just marvelous. Suddenly I had a very difficult game on my hands. From the very beginning till the very end I was playing exactly at the limit of my skills.
2. Warband Native a failure.
Yes, I agree that it has issues. Mostly late-game related. Diplomacy mod fixes most of them. For me personally Warband 1.143 and Diplomacy 4.2 is the best Singleplayer experience you can have in this game. It just gets old after a few years.
3. "Elite" combatants in Pendor.
All I've seen so far are bots equally dumb as in Native. They miss just as consistently, they do the same mistakes, the only advantage they have is better kit, which negates damage. You can't rely on interrupting their action with a hit, so you must stay at a distance. It results in a very repetitive and gamey strategy.
As far as I can tell, you could achieve the same results in Native if your character used tournament equipment. No armor to speak of and practice weapons. Easy to do with Item finder. The only difference would be capturing enemies with blunt damage.
4. Balance.
I didn't really comment on it as of yet, but let me just point to two issues, namely shields and horses. Shields in Native are OP and artificial. You can shoot the bot from point blank range exactly in his left eye, and the arrow somehow lands elsewhere. That's immersion-breaking at the very least. Shields in Pendor exaggerate this issue due to higher shield skill.
Then horses. Horses in Native are tanks. Horses in Pendor are
heavy tanks. Slower and less maneuverable but they have much better armor and charge damage. Running a Looter over in Native deals 4 damage, shooting a Looter with anything deals 30 damage. In Pendor it's the other way around. Even with my starting Spirited Courser.
Is it right or wrong? I don't know, really. Mods with very fragile horses look stupid too, and it's very easy to exploit them. I would say that Native is about right, but Diplomacy does a better job overall, because horses slow down when wounded. This results in horses which can't tank damage, yet they don't die if you sneeze in their general direction too.