boots

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LordRaglan

Sergeant
okay, i've tried and tried with this one but i can't figure it out

i'm trying to use some boots from the open source, which need re-aligning to appear at the bottom of the legs, now i've managed to get one boot aligned and i'm still working on the other one, but i can't get tehm to appear in game

here's some screenshots

inventryboots.jpg

legless.jpg


please help this is bugging me no end
 
There's another way, you have to follow the same steps used to put gloves into the game. But I'd say rigging it would be better since it'll also animate the foot.

If you can't rig, do this:
1. Ensure that you have both the left and right model for the boots.
2. The boots must be named bootnameL and bootnameR
3. In your code, use bootnameL as your mesh.

I'm not entirely sure about position of the individual boots since I've only ever done it by rigging.
(edit: oops, naming error fixed.)
 
amade 说:
There's another way, you have to follow the same steps used to put gloves into the game. But I'd say rigging it would be better since it'll also animate the foot.

If you can't rig, do this:
1. Ensure that you have both the left and right model for the boots.
2. The boots must be named bootnameL and bootnameR
3. In your code, use bootnameL as your mesh.

I'm not entirely sure about position of the individual boots since I've only ever done it by rigging.
(edit: oops, naming error fixed.)

yeah i already have these three points, i think i'm going to have to try and figure out rigging
 
as amade said, if you have a separate left and right boot model then the old way of doing boots still works.  However, you have to remove the itp_attach_armature flag since I think that tells the game that the boot is rigged.  Here's an example of an un-rigged boot in my mod.

插入代码块:
["leather_boots", "Leather Boots", [("boot_slim_brown_L",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian,0, 
 108 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],

edit:  actually, those look like the leather boots from my OSP clothing pack.  It should work fine, not need to be moved or re-rigged, and the module_items.py should be included with the download.    It will look a little weird in your inventory, but it should be equipped fine and if you wanted to use a separate inventory model then you could.
 
woo, some of that went straight over my head.

I am using stuff from the osp_clothing (so your right about that), and i'll admit to not checking them in game before fidling, because they appear rather odd when looking at them in the inventry. So i exported them to wings and tryed to line them up, If it is already rigged i'll just reinstall the osp, but how do i then get it to appear correctly in the inventry?

edit; i've started following the rigging tutorial, but i have a problem in that my brfedit crashes everytime i try to export a smd
 
okay i've checked again with the defult open source boots (ie re-installed them) and they still don't appear in battle, so there is either something i'm doing horribly wrong or they need rigging.

I'm using the tutorial but i can't for te life of me export in smd, BRFedit crashes everytime i do, and i can't figure out how with OpenBRF.

HELP!

oh, and i know some of my problems are dumb, but once i get started i can usually figure out the more complicated stuff, it's just starting of
 
The boots in the OSP Clothing pack are not rigged, but they don't need to be if you remove the itp_attach_armature flag.  Most likely you copied the native boots which have that flag and that is why they don't appear in the game.  Here's an example of how I used them in my mod.

module_items.py
插入代码块:
["leather_boots", "Leather Boots", [("boot_slim_brown_L",0)], itp_merchandise| itp_type_foot_armor  |itp_civilian,0,
 108 , weight(1.25)|abundance(100)|head_armor(0)|body_armor(0)|leg_armor(12)|difficulty(0) ,imodbits_cloth ],

item_kinds1.txt
插入代码块:
 itm_leather_boots Leather_Boots Leather_Boots 1  boot_slim_brown_L 0  536936462 0 100 123731968 1.250000 100 0 0 12 0 0 0 0 0 0 0 0
0
 
yeah deleting that entry worked well, the boots look a little backwards when i'm buying them but it works which is the important point
 
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