Resolved Bonus stats on crafted weapons don't persist

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rjd

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Summary: After crafting a weapon any bonus stat points gained from smithing perks will persist in the inventory until loading a save. After loading a save the weapon then reverts to its base stats before the crafting bonus stat points were added. Any bonus points in handling do not persist in the inventory screen immediately after crafting.

How to Reproduce: Craft a weapon at the smithy that receives bonus stat points from the experienced, master, or legendary smith perks. Check the weapons stats in the inventory screen, then save and reload the new save.

Version: e1.0.3

Specs:
OS: Windows 10
GPU: ASUS ROG Strix GTX 980Ti
CPU: Intel i7 6700k
RAM: 2x8GB Corsair G.Skill Ripjaws V 3000MHz
MB: ASUS Maximus Hero VIII
SSD: SAMSUNG 850 Evo 1TB
 
The bonus stats don't persist at all if you've already crafted the weapon before (same parts). Example: you craft a weapon multiple times; first time you get average stats, second time you get degraded stats and third time you get the bonus stats. When you check your inventory, you don't have 3 seperate weapons due to the different stats, you have a stack of the 3 same weapons. Only the average stats (the stats from the first time you crafted the weapon) are there for each one. Even renaming the weapon with the bonus stats doesn't matter because the name doesn't even carry over (will be same name as the first crafted item). Game detects you're crafting a set of pieces that have already been crafted together and just automatically gives it the stats from the very first time you crafted that combination of pieces.
 
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I started a new game and forced legendaries to roll with console'd mats and skills. Even when crafting parts for the very first time the improved stats do not persist.
 
Hello, thanks for reporting this issue. Unfortunately, we were unable to respond to this topic when it was first created. Could you please send a screenshot of the bonuses before and after save?
 
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