I don't want this game to stay in EA indefinitely. People keep throwing the 10 year figure like it means something, forgetting that they made atleast 1 false start (they said that in one of the early devblogs) with the engine
This is a myth isn't it? Besides even if they had restarted from scratch the 10 year development is still true.
(I really hate Skyrim and will fight people to prove it).
Correct and basedpilled opinion.
The game is pretty stable for me even with mods. The last time I played (1.7.0, with mods) I only had like 2-3 crashes in ~10 hours.
What mods do you use?
You remember that we had working Banners some weeks after release and we are still missing them from TW even if TW had shown them like 4-5 years ago during their hype train phase?
I believe Banners will probably be delivered some time this year, as they were announced in the Future Plans post, multiple things from that post have since been added, and Taleworlds is hesitant nowadays to announce anything they aren't actually sure they can do.
Battle Terrain System, Companion Peerage, and Order of Battle were delivered.
Banner Bearers, Party Templates, Cut Scenes, Claimant Quests, Voiceover and Sally Out are yet to be delivered.
Considering Banner Bearers is first on their list after the stuff that has already been delivered, it is even possible that it is their next feature priority.
What progress did Bannerlord made (gameplay, depth) between 1.7.0 and 1.7.2 in like 12 weeks? Zero if you ask me...
"Not enough" isn't the same as "zero". Hyperbole isn't helpful, we should keep our criticism accurate to make it good and constructive criticism.
From 1.7.0-1.7.2, if you are counting 1.7 itself we got bug/crash/performance/modding fixes, the Battle Terrain system, 23 field battle scenes, the Order of Battle system, formation morale and morale improvements, major siege AI fixes, and Charm perks/item prices/Battanian troop tree reworks. From 1.7.1-.2 we got many more bug/crash/performance/save compatibility/modding fixes, ranked matchmaking for MP, campaign AI changes, numerous troop equipment changes, gameplay affecting dialogue with prisoners/prison guards/tavern keepers, 9 armour pieces, filling out of the encyclopaedia and fixing of almost all English localisation typos/grammar issues (though to be fair, I did 50% of the work for them), and 9 new armour pieces.
It's also worth noting that a lot of employees probably went on holiday in the December-January period, as is normal for many businesses. This would explain why 1.7.1 made essentially no gameplay content changes.
but TW clearly communicated that there isn´t much to come or to change until they consider it done.
Well let's look at what they actually said.
We have 4 major/medium features announced as mentioned above, then also they said "we will also balance and improve all existing features including AI, skill gains, armour effectiveness etc, and expand content such as issue quests, music and sounds, animations, models (including crafting pieces), artwork, etc." And "this is not an exhaustive list and you should expect a few additional surprises in addition to the planned features outlined below."
"Few" means three or more. There are 9 more features they haven't announced which Bannerlord would need to be a feature complete game and good sequel: Feasts, the criminal enterprise system, manhunters, noble duels, escape fights, assassin attempts, lords visiting your keep (or some substitute like a messenger system), skill books (or skill trainers), and minor faction bases.
But it seems they need like 6+ months from now on to even add the stuff they announced to come and even that is not much! Modders are the only ones that can make Bannerlord a very good game with depth.
I think it was always intended this way. Bannerlord was built as broad as an ocean (covering six genres- grand strat, slasher, rpg, trade sim, multiplayer, tactics) and shallow as a baby pool, with the modding tools to add depth where people desire. We could never expect it to be as broad as an ocean and equally as deep, no game studio has ever accomplished that. They also didn't promise insane depth.
I want to see Bannerlord become a fun vanilla game and solid feature complete base for modding which people can then expand, rather than having to fill in the gaps first, and I think Taleworlds can accomplish that in less than 2 years.