jik
Knight
Has anyone else taken a look at the body meshes? I was working some armor over and found that there are some "oddities" with them (or the black armor and the plate).
There seem to be way too many vertices in relation to faces... is there a reason for that? also, alot of the object edges (like middle seams) are not connected...
Another thing I have noticed is that the game must use 2-sided texturing, because a lot of the normals seem flipped...
In another thread, it was talked about making graphic improvements, I think it can be done, with some mesh optimization... Wonder if the 2 sided texturing can be turned off, it might make the game run better.
There seem to be way too many vertices in relation to faces... is there a reason for that? also, alot of the object edges (like middle seams) are not connected...
Another thing I have noticed is that the game must use 2-sided texturing, because a lot of the normals seem flipped...
In another thread, it was talked about making graphic improvements, I think it can be done, with some mesh optimization... Wonder if the 2 sided texturing can be turned off, it might make the game run better.