I made a cloak for my mod, but this crap is observed. I put them in MM Russia to double-check.
This happens only when the material is present in the shader "_skin_" such specular_shader_skin_bump_high.
When I put "simple_shader" or eg "specular_shader_Instanced" everything is fine. This is not observed in the BRF. Only in the game.
In the rigging there are no zero vertices. And each vertex affects no more than the three bones.
I'm desperate, I do not know what the problem is the rigging or in the model, or somewhere else? Here's a link (click "скачать")to the archive of the model and textures (This is not a OSP), someone please verify, if not difficult.
This happens only when the material is present in the shader "_skin_" such specular_shader_skin_bump_high.
When I put "simple_shader" or eg "specular_shader_Instanced" everything is fine. This is not observed in the BRF. Only in the game.
In the rigging there are no zero vertices. And each vertex affects no more than the three bones.
I'm desperate, I do not know what the problem is the rigging or in the model, or somewhere else? Here's a link (click "скачать")to the archive of the model and textures (This is not a OSP), someone please verify, if not difficult.