BNL EYW - Suggestions

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Schylerwalker said:
I'm not sure if this was already suggested, but more mercenaries, and larger mercenary groups
-Swiss Pikemen
-German Landsknects
-Genoese Crossbowmen

Etcetera.

to go further at this point the whole army existed out of mercenaries.
 
I stumbled upon this: http://bibliodyssey.blogspot.com/2010/12/dutch-revolt.html and thought it might be of some inspiration to you guys. Some of those images would make great background art for the mod.
 
Harmast said:
I stumbled upon this: http://bibliodyssey.blogspot.com/2010/12/dutch-revolt.html and thought it might be of some inspiration to you guys. Some of those images would make great background art for the mod.
That's a great find! Thanks. I'll see if I can implement them.
 
Harmast said:
I stumbled upon this: http://bibliodyssey.blogspot.com/2010/12/dutch-revolt.html and thought it might be of some inspiration to you guys. Some of those images would make great background art for the mod.

Thanks Harmast! We can definitely make use of these!
 
Mod is really great fun, really caught me the style you used in it but i want also suggest some stuff maybe added and some critics:

* First of all the bots i used (the tercio in Kingdom of spain) are all the same, i mean uniform they all dress same cloth, which is wrong in my opinion, also i sell lot of clothes of tercio when you are in inventory screen. i suggest making it more varieties of clothes to the bots not all same uniform

* This i found once in the repository might be little usefull : http://www.mbrepository.com/file.php?id=2205

* Also burgonets i think was used in this age right? i found one made that was looking good http://www.mbrepository.com/file.php?id=1554

* Also i think the animation would better be worked, but anyay the sound and the magnificents armors compensate that much  :wink:

Hope to be of help  :wink:
 
ShinyKnight said:
Mod is really great fun, really caught me the style you used in it but i want also suggest some stuff maybe added and some critics:

* First of all the bots i used (the tercio in Kingdom of spain) are all the same, i mean uniform they all dress same cloth, which is wrong in my opinion, also i sell lot of clothes of tercio when you are in inventory screen. i suggest making it more varieties of clothes to the bots not all same uniform

* This i found once in the repository might be little usefull : http://www.mbrepository.com/file.php?id=2205

* Also burgonets i think was used in this age right? i found one made that was looking good http://www.mbrepository.com/file.php?id=1554

* Also i think the animation would better be worked, but anyay the sound and the magnificents armors compensate that much  :wink:

Hope to be of help  :wink:

I know of the uniformity of the bots in their equipment. I hope to fix this in the next patch with some luck.

We have some new animations implanted, both musket animations as other combat animations.

Your links are useful to us, thanks for submitting them to us! We will make good use of them :wink:!
 
Yes also i found another modder that made some very awesome armors and if he would like to borrow some to you it would really be of help  http://forums.taleworlds.com/index.php/topic,116411.90.html 

Good luck with mod, and i hope more people will be playing it in MP  :wink:
 
More pikeman and more realism. It should be the MM mod of the 17th century. (Right now it doesn't give me that 17th century warfare feel, rather 14th or 15th century or something)

Reloading while moving, should be disabled.
Pikes for all factions! Again because of above text.
 
Stop whining!
You can't reload while moving! :razz:

But the pikeman, why should they be in all the factions?
 
Wasn't this the era of pike and shot? Where battles relied on its muskets and pikes to fight? Pike is more a rarety in this mod then a common weapon, which shouldn't be the case.  :razz:
 
I do not think that using only pikes would be really interesting combat. We are achieving realism as much as possible, most medieval items are gone and replaced with other items.

And melee was more important than muskets in that time. And looking from a practical view, I don't see any soldier running around with a pike, since those things are often 2 meters long.

And we when we got models of pikes, they go in. It's not that there is a unlimited source for these weapons.
 
I gues people thought the same of only muskets with musket mod :razz:.

Well when looking at pictures of battles and such there's always the biggest part of the infantry being pikeman. And the era and war in this time was called pike and shot, they didn't add pike to that for nothing.

That shouldn't be a problem, if we make muskets realistic as well by long reloads and such then it would balance things out. As you said melee was what won the battle.

I kindoff expect this: http://www.youtube.com/watch?v=26C758K4Fc0
 
Muskets should be realistic indeed, but not in that way it makes them bad weapons to play with. I think how we currently have them is good. But it can be improved on some fields.

Yeah, but still. Pikes were most used against cav, but still I think we do no wrong that we use more rapiers than pikes now. If we have more pikes we can put them in.
 
Well this mod shouldn't turn into another MM mod, thats all I'm saying.  :razz:

Muskets shouldn't be unpleasant to play with but they shouldn't be better then the muskets in MM mod.

Well if every Pikemen has a rapier and each musketman as well thats no problem yeah. :razz: But having more non-pikemen then pikeman in infantry forces (so not counting musketmen), mehhh don't really like that idea...
 
Phalanx300 said:
Well this mod shouldn't turn into another MM mod, thats all I'm saying.  :razz:

Muskets shouldn't be unpleasant to play with but they shouldn't be better then the muskets in MM mod.

Well if every Pikemen has a rapier and each musketman as well thats no problem yeah. :razz: But having more non-pikemen then pikeman in infantry forces (so not counting musketmen), mehhh don't really like that idea...

Back then, every musketeer carried a sword for melee. I think the biggest problem is that infantry is underpowerd
 
Something to have in mind from warfare during this time is the fact that there were only roughly three brances of units on the battlefield, these were: Pikeman, Musketeers (or Arquebusiers really - theres a whole story behind this which I wont get into here) and Pistolwielding cavalry (standard for all cavalry since mid 1500s)

Pike and shot were as we all know a tightly knit group - the musketeers needed the defence which walls provided in cities but on the battlefield, a role which the pikemen filled excellently.

The traditional knight could not break a pike-shot formation, hence the development of the pistol wielding reiter which came to be exquisite in just this.
 
Which I know from books that the most of the soldiers in that war were volunteers or
hire soldiers,so there was a lot of variation between the soldiers. My idea is that
you can make your own character like you also can do in the cRPG mod,that makes
it more exiting. This option only be available for militia/volunteers and hire soldiers.

I'm willing to try to help you guys with making a map. Notice
that I'm not an expert on the 80 Year War so don't ask too complicate
questions. I will try to make a picture of the map around Limburg,that is the only
16th and 17th century history I know is from that part.

"Zonder Vreesch Ende Blaem"

Smissen
 
Sure there were a wide variety of people in the armies, standardization wasn't even heard of, however the three basic roles which these men filled were still the same - though as stated this was before the mechanical mass production which we know today, everything was handmade and nothing was the other thing alike, clothes, armour and weapons looked different from man to man.
 
Nypifisel said:
Sure there were a wide variety of people in the armies, standardization wasn't even heard of, however the three basic roles which these men filled were still the same - though as stated this was before the mechanical mass production which we know today, everything was handmade and nothing was the other thing alike, clothes, armour and weapons looked different from man to man.

Indeed Nypifisel,there was no standardization back then.
Your clothing and equipment depended on much money
you had. If you were a rich and influential man you could afford
an armor with gold trims,huge colourfull feathers for your hat or a
gold trimmed helmet (with beautiful feathers). We can also use this
ingame. Example:

(Multiplayer)
You start with few money so can afford a straw hat,duds,damaged
boots or shoes or something to start with. You can get payed after
each round depended on how good you were (minutes alive,kills,deaths).
So later in the game you can afford better clothes,armor,hats,equipment etc.
So experienced players can afford good armor,beautiful hats,golden trims,good
horse etc.

Examples of a good armors
http://www.gotscha.nl/nl-kinderhelm.htm

The childhood armor of prince Maurits Van Naussau

I would like other examples but the forum isn't allowing other
pictures :sad:

"Zonder Vreesch Ende Blaem"

Smissen

 
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