Blur screen

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Doesn't seem like there are ways to blur the screen using the Module System currently.

It would be useful for explosion effects/ other cool effects to make the game more immersible (which I think is one of the weakness of MB).

Is anyone else interested? If it's not only me that's interested, I'll add it as a suggestion in the bug tracker, just to try (shouldn't be too hard, just adding a blur effect in the very end of the render process I'm guessing.). Just asking to make sure I'm not bothering the devs with something that not many ppl r interested in.

 
Blur effects are usually overdone in other games anyways. You could try changing mission_cam_animate_to_position_and_aperture rapidly, make a translucent presentation that distorts the edges, etc.
 
Make you own
Code:
post_fx
shader. Ask Marco or another HLSL skilled programmer.

There's a lot of examples and elaborated pixel shader code on the net.
In theory you need to save the previous frame, get the current one, do a blur effect on both and interpolate them.

And nop. I don't have a clue.  :smile:
 
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