ttl
Regular

Don't know if I'm deviant, but seems like the real money in this game, as well as native, is in selling slaves, at least in the early-mid game. So you need to be able to move fast and deal blunt damage.
In native you have the (hard to get) Slaver Chiefs for just that. The manhunter unit tree seems to have been removed, or replaced with militias here, though. I've been playing for some time (lvl20) and training through the different units. So far only the priest seems to be carrying blunt weapons in any relevant percentages (always?). Occasionally some unit or the other pack one, but it's a really low chance.
So, does anyone with more experience with this great mod have suggestions for which units to use for blunt damage? And are there any mounted blunt weapon units, like the slaver chief? Or even a knight type unit that would pack blunt weapons like 50% of the time or so.
In native you have the (hard to get) Slaver Chiefs for just that. The manhunter unit tree seems to have been removed, or replaced with militias here, though. I've been playing for some time (lvl20) and training through the different units. So far only the priest seems to be carrying blunt weapons in any relevant percentages (always?). Occasionally some unit or the other pack one, but it's a really low chance.
So, does anyone with more experience with this great mod have suggestions for which units to use for blunt damage? And are there any mounted blunt weapon units, like the slaver chief? Or even a knight type unit that would pack blunt weapons like 50% of the time or so.