Malleus
Recruit
This is an issue I think needs correcting.
There is a certain lack of violence, wounds and blood presented in the game.
Everybody knows that when you strike an opponent or get a headshot, there's a geysir of blood that looks more like a puff of smoke. But that doesn't look so amazing, does it? And the bodies are clean like they were just being washed.
Would it be possible to get more realistic injuries from blows and better visualization of them? I mean that it could be done in the way it's done f.e. in Soldier of fortune. In that game when you hit some nasty with a knife or shoot with a gun it replaces the original texture with a bloody one. And the more you deal damage, the more it gets bloodier until it's completely severed. I don't know how hard it is to code but it would definitely add more realism and intensity to this game.
I am not twisted or perverted but this would bring enormous amount of feeling to the battle when you would really see the fields turn red.
There is a certain lack of violence, wounds and blood presented in the game.
Everybody knows that when you strike an opponent or get a headshot, there's a geysir of blood that looks more like a puff of smoke. But that doesn't look so amazing, does it? And the bodies are clean like they were just being washed.
Would it be possible to get more realistic injuries from blows and better visualization of them? I mean that it could be done in the way it's done f.e. in Soldier of fortune. In that game when you hit some nasty with a knife or shoot with a gun it replaces the original texture with a bloody one. And the more you deal damage, the more it gets bloodier until it's completely severed. I don't know how hard it is to code but it would definitely add more realism and intensity to this game.
I am not twisted or perverted but this would bring enormous amount of feeling to the battle when you would really see the fields turn red.