Knight at Arms
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Sembra abbastanza terribile, devo dire.
Caribbean! — Status update
First of all, we’re really sorry for beta-test start taking so long. There is only one reason for the delay and that is a wish to show the game of a good quality. Let’s be honest, With Fire a Sword wasn’t exactly a stable game at launch. That’s why even the first beta stage (and we’re planning to do the second one, with multiplayer) keeps being delayed again and again. We’re now finishing work on the visual side of the game and adding as much of new features as possible.
Here’s what we’re also busy with right now:
* Treasure hunt— with certain conditions you can get directions from your crew for some single treasures. once you obtain those you can go looking for them. Every such treasure has a key in it to finding the only great and true treasure in the Caribbean sea.
* Underground fights — we considered comments regarding lack of tournaments in WFaS and decided to add this gameplay element in Caribbean! in a bit different form. Underground fights is a series of random events in the cities’ taverns. You’ll fight on a special arena using any weaponry including firearms. And you’ll have to fight with only what you have at that moment.
* Refined boarding system — we added a new battle phase where ships are closing in. In this phase ships fire at each other at almost point-blank distance, crew can be killed in the process and the player may help his team by shooting at enemy from his ship’s cannon.
* We added a possibility of shooting from a ship’s mast. This way you won’t have to deal with melee battles if you don’t want to. We also hope to add a special type of cannons that would take the role of taking these snipers down in return.
* We’re redoing character models — what can we do? Even for indie projects graphics requirements are getting high. We hope that the latest models will become final.
Apart from this Caribbean! is getting almost final perk and skill system, crew and fleet management and refined formation system for land battles. Now our goal is to put together all of this in one build and make it work properly. If all goes well, everyone will get their beta key in February.
Thanks for your patience!
Ship name: http://www.snowbirdgames.com/forum/index.php?threads/ship-name-length.127/#post-4734
Multiplayer on Beta: http://www.snowbirdgames.com/forum/index.php?threads/caribbean-%E2%80%94-q-a.19/#post-4735
Original page:Shamble said:A bit of news...
Improved the interface for multi-deck naval combat. This is how it looks now:
Trovate l'anteprima in lingua originale qui:...Thus, there are already as many as four paragraphs of nothing. You can pretend that I told myself, and even understand something. Finally, a sketch. Question: "If you release at the end of the year, do not you afraid that Assassin's Creed crush? Theme is the same as money there many times more." Answer: "What are you, in fact, what Assassin's Creed?! We do not intersect at all. We have another problem - there will soon Mount & Blade II comes out ... "
...Io gliela darei volentieri una chance, ma personalmente non m'interessa che abbiano realizzato Eador, fosse anche il miglior gioco del suo genere, perche' non e' cio' che mi aspetto...Eva said:Questo per dire che, secondo me, questi ragazzi meritano fiducia. Io una chance gliela darei prima di affossare il gioco, avessimo fatto gli stessi ragionamenti con la TaleWorlds, ora anche M&B era da cestinare.
STATUS UPDATE #4
Once again we’d like to apologize for the long silence on the project. Seeing that people are getting worried we decided we should post a new status update and tell you what we’re working on right now.
Firstly, we’ve been processing results of the game’s demo at Eurogamer Expo. We got a lot of different feedback, ranging from very excited and enthusiastic comments to ‘I can mod M&B better’ (short, yet effective opinion).
Over the last six months we’ve been mainly occupied with the visual side of the game, but the demo showed us that we really need to take a closer look at the code. At the moment the game crashes or has huge FPS drops on mid-range systems. Keeping in mind our experience with WFaS, we decided to start fixing this issue before the release, not after. As a result, for the last month we were mainly focused on optimization and the code’s refactoring. This is a really boring job that can’t be described in any interesting way for the community, and that partly explains our silence.
Besides refining the code, we also started working on the graphics optimization. Our ship models turned out to have a little more details than needed, so some of them should be cut out in the name of optimization.
All of these are quite time-consuming tasks, so we had to delay our release date once again and we even asked our local publisher to cancel pre-orders for the time being.
Still, we really hope to release the game before M&B 2, otherwise we’ll be drowned just like Russian cruiser ‘Varyag’.
By the way, we’re also making a set of new brutal characters, take a look:
...Daniil Spivakov "PR-manager di Snowbird Studios" contattato su Twitter ha confermato che il progetto continuera' ad essere sviluppato:...http://translate.google.it/translate?hl=it&sl=ru&tl=en&u=http%3A%2F%2Frusmnb.ru%2F&sandbox=1
The process of developing the project " With Fire and Sword 2: Caribbean "has long turned into a story draped with repeated postponement of the game. And although the reasons themselves known and even quite logical (the desire to make the game better than originally intended), this joy did not add players. Nevertheless, the process was and how it looked before, and now he goes. Alas, the prospects for "Caribbean" were not so rosy: a few days ago the administration of one of the teams playing in the social network "Vkontakte" reported interesting news.
According to unconfirmed information, game developers Studio "Sich" (creators of the original series "Mount and Blade. Fire and sword") and could not find a common language with the publisher and left the project. What was so serious stumbling block, we do not know. And without reliable information do not even want to guess ... So now for the game is fully responsible publisher - studio Snowbird.
Given that the information provided in the report, is not official, as well as a number of rumors already slipped before, we decided to seek clarification directly to Studio "Sich". About how things stand at the moment, we are told Maxim Gorban (aka Maxim Suvorov) - team leader.
The network has information that the project "On the Caribbean" is no longer being developed by "Studio SіCh" - it really is. As everyone knows, the project "caribou" - a joint product companies "Snowbird Games" and "Studio SіCh." Recently, our objectives were met and the company "Snowbird Games", decided to bring the rest of the project on their own. For our part we wish them every success in completing the project.
As we can see, the news does not mean the closure of the project. Members Snowbird - these are people who have experience in the development and publishing of games, and therefore "Caribbean" has every chance yet to reach the finish line. However, another period of silence can not inducing unpleasant thoughts. We hope that the producers of the company will also give their explanations of the situation and we will be pleased with the latest news.
http://translate.googleusercontent.com/translate_c?depth=1&hl=it&rurl=translate.google.it&sl=ru&tl=en&u=http://rusmnb.ru/index.php%3FPHPSESSID%3D1a42127325d8b09ad09ac5ecde9eaa9d%26topic%3D12421.msg7335717&usg=ALkJrhjuPe73BCXFCQnjgMwWIbUdh0wgIg#msg7335717Maxim Suvorov said:
http://translate.googleusercontent.com/translate_c?depth=1&hl=it&rurl=translate.google.it&sl=ru&tl=en&u=http://rusmnb.ru/index.php%3FPHPSESSID%3D1a42127325d8b09ad09ac5ecde9eaa9d%26topic%3D12421.msg7335897&usg=ALkJrhgWfVlhg_HBf4H35nw6LAKBSK0SDA#msg7335897Maxim Suvorov said:Johnnie walker said:I think many wondering who else "outsourcers-modders", besides Caba'drin, was / is involved in the design?
And two more people exactly who just forgot, as written on the forum their real names instead of nicknames.