Blood Bowl (PC)

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They still don't have the Dark Elves implemented :sad:

Tuckles 说:
I was playing humans against dorfs. My catcher was already with the ball, a mere 6 or so spaces from the touchdown line. But he couldn't move anymore, and catchers being frail things would surely get knocked over by the dorf nearby. So I rushed a guy to knockout the dorf. I didn't bother to check the name. Blitz, he ran through the line, smashed into the dorf and got knocked over. I checked his position, he was a lineman. Needless to say, the catcher was soon pummeled, and I lost that game. I was supposed to use a Blitzer. Never ever send a Lineman to do a Blitzer's job.

Golden rule is not to risk a tackle you don't need. Unless you're against Halflings or Goblins anyway. Recall that each player may only tackle once per turn. Note that Dwarfs have the agility of a lethargic slug. All you need do in that circumstance is get the dwarf into the lineman's tackle zone. Either the dwarf blitzes the lineman and then runs up to the catcher (he can't tackle because he's already done so) or he tries to dodge the lineman. In either case, thanks to piss poor agility he'll either end up eating floor (if he tries to dodge), or your catcher can simply dodge him next round (which even a human should manage vs a dwarf).

You need to think in terms of tackle zones rather than players. In general terms, having the tackle occur in the enemy turn works better for you since if it fails you get control of the game. Therefore use your tackle zones to lock down the opposing team so any move they make requires either a dodge or tackle on their behalf (simple probability - the more rolls they make, the more likely they are to fail one). In your turn, only ever make a tackle if it's both highly in your favour and necessary to clear the way for the ball. Try to stack tackles as much as possible in your favour, even if you've got a rat ogre vs goblin having a stormvermin assisting can help counter any nasty surprises.
The only time this really changes is against high agi low toughness teams like elves or skaven, who will nearly always manage to dodge your players. In those circumstances it's better to get the ball, get it within a single run of the endzone and then cage it in with players while the rest of your team slams the opponents to the floor as often as possible to try and cripple them. Just make sure you keep a clear run on the endzone for a final turn victory.

CrazyEyes 说:
Of course, even though my troll has "Pro", he will completely **** up his 2+ "Really Stupid" roll about half the time. 2+ rolls have some kind of -4 unluckiness modifier.
With stupid / wild big guys I generally find it better to use them as assists rather than tackling by themselves.
 
I also tried Skaven. Those guys were fun. But again, Dwarves pummeled me, cause I ****in' suck at football, and have no strategy with the game. We don't have it here where I'm from.
 
As I play my Orcs, I find that the best thing to do is have a Blitzer carry the ball, don't even let those stupid Throwers even THINK of touching it. I don't even let them on the field anymore, with Block, Pro, and a few other choice perks my Blitzers are basically unstoppable.

I wish I had gotten a pic of crippling that Minotaur, though, that was AWESOME.

PS: So is a lack of responses the equivalent to a "no" on the Private League thing?
 
CrazyEyes 说:
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Am I the only one who saw the "Bugman's XXXXXXXX" in the background?
 
Tuckles 说:
ARGH! This game is haaaard. I can't win in even Easy mode.

My experience is the direct opposite of yours. I found the Easy AI to be utterly boneheaded, and most matches just ended up with them standing around while my score hits the double-digit regions. I've got one campaign as a Chaos team where I've taken to using the ball to distract the referee while my players maul the opponents.

Even on higher difficulty levels, the AI doesn't seem to pose much of a threat. Human opposition is where it's at. :razz:

 
Reverend L. Lamb 说:
Aye, it's a real shame :wink:
Yeah there's the mod. Point is Cyanide have been claiming they'll be in the next patch since June...
 
I don't really understand why they aren't. I mean, they quite clearly have all the files for it and it works just fine.
 
Are they meant to all look the same? Not much variation there. Or is that one type of player filling whole team (aside from the female)

And thanks for posting those tips Arch. I will employ them instantly.
 
I play wood elf on normal, and against dwarves, I prefer to wall up around the dwarves, with a one square gap between my players and the dwarves (none of the dwarves are actually in my tackle zones). Since you only gte one blitz a turn, the dwarves can only tackle one of my players each turn, which makes it very hard for them to break through my line even if they're stronger physically. The dwarves are also to clumsy to dodge through and too slow to run around my wall. Whenever I see an opening, I'll usually run my war dancers in, but I try not to be too agressive since dwarves are so effing tough. If you overcommit, your wall will break and the dwarves will waddle their way to victory. Using this method, I can regularly kick dwarven ass even though the dwarves control the ball 80% of the time.
 
Well, he has it now (block, that is), so that problem's solved. Now all I have to do is stop failing Loner and Wild Animal rolls so he can bring down my next opponent's Treeman!
 
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