"Block locked" with swords

正在查看此主题的用户

DJPenguin

Veteran
the sword damage buff was much needed and it's great not needing 4-5 hits to kill someone now. However there's one more problem that should be looked at. blocking a bayonet's up stab causes the sword to freeze for a good second or two. Hence it's possible for someone with a bayonet to continually up stab without having the sword user a chance to attack himself.

besides the sword's issue, is the bayonet's up stab being looked at as well?
 
Personally i have not seen this problem but a few people (including me) would like the upstab to be looked at but there is not need having another debate over it. :smile:
 
This is caused because the bayonet counts as a "polearm". Polearms will stun one handed weapons in native if you do an overhead or hold the attack for a slight delay.


The stun only stops you from attacking, not from blocking, so if someone hits your overhead block, don't attack straight away.
 
Yes, this is a really annoying problem that I was talking to regiment mates about recently. It'd be nice if the stun could be removed but alas a lot of these things are hardcoded and this in particular maybe one of them... :sad:
 
Evanovic 说:
Yes, this is a really annoying problem that I was talking to regiment mates about recently. It'd be nice if the stun could be removed but alas a lot of these things are hardcoded and this in particular maybe one of them... :sad:

Aha, the only way to do it, is to reduce the weight of the musket.
 
Maboobs 说:
Aha, the only way to do it, is to reduce the weight of the musket.

But I guess that's going to cause a lot more problems than it fixes...
 
I have noticed this too but it also does another annoying thing ill try to explain.
Sometimes when i fight i always have the left mouse button pressed to charge an attack and then i just press the right button too when i want to block so i have both mouse buttons pressed. And then to quickly counter attack all i have todo is stop pressing the right mouse button because then the attack will get charged. But if you block an up attack and then release the right mouse button it doesnt charge the attack so your left mouse button is pressed but nothing happens at all. Probably for the same reason but nevertheless its really annoying and gets me killed so often because the bayonet is also so damn fast.
 
Evanovic 说:
Maboobs 说:
Aha, the only way to do it, is to reduce the weight of the musket.

But I guess that's going to cause a lot more problems than it fixes...

Maybe. All I can remember at the moment is that it will effect how fast someone will run if they are in melee mode. (Ranged weapons all are the same "weight" I think, which is why you move the same speed with any weapon in ranged mode) It might have other effects I don't remember right now.
 
A potential fix would be to put on extra weight to the sword, and sword armed people could be compensated with more athletics skill or reduced weight on other equipment. I do think that this is an annoying thing that breaks the flow of combat unjustifiably, especially since the stun is a "free" effect, i.e. you don't need to go out of your way or risk anything to stun someone.
 
Hekko 说:
A potential fix would be to put on extra weight to the sword, and sword armed people could be compensated with more athletics skill or reduced weight on other equipment. I do think that this is an annoying thing that breaks the flow of combat unjustifiably, especially since the stun is a "free" effect, i.e. you don't need to go out of your way or risk anything to stun someone.

good call.
 
Hekko 说:
especially since the stun is a "free" effect, i.e. you don't need to go out of your way or risk anything to stun someone.

Well, believe or not, was suggested and endorsed by players A LOT in the beta of Warband. I personally hate the idea, along with block crushing in native. Everything should be skill based not percentage chance based :grin:
 
Well, the cynic in me isn't surprised, people are silly after all.

That's also why I liked chambering/kicking as mechanics in MM, because they broke the normal flow of combat, but they were not chanses and you had to take a risk to get the benefit.
 
Hekko 说:
Well, the cynic in me isn't surprised, people are silly after all.

That's also why I liked chambering/kicking as mechanics in MM, because they broke the normal flow of combat, but they were not chanses and you had to take a risk to get the benefit.

I totally agree.
 
That's also why I liked chambering/kicking as mechanics in MM, because they broke the normal flow of combat, but they were not chanses and you had to take a risk to get the benefit.

Sadly yet to see a well timed chamber in NW. :sad:
 
Trust me.. you're sacrificing a hell of a lot when using a crush through weapon in native...
 
About the 'stun' in native from overhead polearms, i think it was programmed that it can't happen twice in a row?
 
Scully 说:
Trust me.. you're sacrificing a hell of a lot when using a crush through weapon in native...

Not really. In duels, yes, it's pretty fecking retarded to take anything other than a great sword for that. In battle, when one side has rhodoks, there is always a great hammer guy waiting for that moment when the enemy lunges forward against a teammate for this guy to then lump a stone on top of him.
 
后退
顶部 底部