Block delay

Keep or Remove the Block delay ?

  • Keep

    选票: 11 11.1%
  • Remove

    选票: 88 88.9%

  • 全部投票
    99

正在查看此主题的用户

Yukmouth++

Squire
Block delay : The delay it takes before your character actually blocks when you press your block button. The delay is influenced by factors such as the weight of your weapon, and from what i heard, the current position of your weapon.

This means that when you start a swing, and you realize that your opponent's swing will land faster than yours, it is very likely that you won't have time to cancel your swing and block, because of the delay.

Keep it or remove it ?
 
最后编辑:
The worst thing about the block delay is that right now you can't rely on blocking. Which is absurd, as it's essentially your only line of defense (provided you don't have a shield). In current state it's better to go berserk and spam attacks, hoping that you ill hit the opponent before he hits you, as trying to block involves too much risk (and some weapons might 1 hit kill you so...). In warband it was consistent - if you pressed block you blocked and if you messed up it was only your fault, not some random variables that influence the delay time.
 
I like it, feels more genuine/realistic.

That is why i agree that it should stay on the Singleplayer experience. Singleplayer is more about realism and immersion, but the Multiplayer should solely be about Skill and PVP.
 
There's a delay in Warband's blocking as well, it's fractional compared to Bannerlord but is just visible between a Pike and a Arming Sword for instance.

If delay is kept, perhaps its the values that need changing. I think currently the weight to delay is a consecutive value (i.e. 1 weight = 10 speed, 2 weight = 9 speed... 9 weight = 2 speed, 10 weight = 1 speed), or if not is a near consecutive value.

A more cumulative value starting higher and ending lower (i.e. 1 weight = 15 speed, 2 weight = 13.5 speed, 3 weight = 11.75 speed... 9 weight = 1.25 speed, 10 weight = 0.55 speed) could prove a better system.

This'll have a subtle nerf effect on weapons that are known to be rather powerful, such as the Menavlion or Glaive, making users work closer with their team mates and possibly have an actual use for the backup short sword many of the classes are given.

It'll also give infantry a subtle advantage against dismounted cavalry, as the longer, heavier cavalry swords will struggle to make blocks if their shield has been lost, encouraging less gung ho aggressiveness from mounted players with injured horses but also encouraging them to depend on teamplay when dismounted or injured.

Near nil blocking delay would be more competitive, but MnB is highly skilled based by its design. It's one of the reasons why people played so much, but also why others picked it up and dropped it shortly after. I can see why TW wanted to strike a balance between the two, but this balance is currently unsuitable for the majority of the experienced community. There are ways this system could work, but in this current form it is failing and needs addressing.
 
How to overcome .block Delay:

As a former Warband player, we are used to readying attack, and perhaps launching into a block, if we see an attack coming. THIs got me killed alot because of block delay in bannerlord.

To overcome, I trained myself, to keep my finger off the attack key, when I am being attacked. It took some time, but eventually I adapted into my playstyle, and my problem is in the past. When it is the "turn": of your opponent to attack, you must remove your finger from the attack button, so your warband instincts don't take over. Trust meit works.

Given time and patience, good players at warband will become good players in Bannerlord. Because the reason we got good,at Warband had nothing to do with mechanics but our mentality to master what was presented to us.
 
There's a delay in Warband's blocking as well, it's fractional compared to Bannerlord but is just visible between a Pike and a Arming Sword for instance.

If delay is kept, perhaps its the values that need changing. I think currently the weight to delay is a consecutive value (i.e. 1 weight = 10 speed, 2 weight = 9 speed... 9 weight = 2 speed, 10 weight = 1 speed), or if not is a near consecutive value.

A more cumulative value starting higher and ending lower (i.e. 1 weight = 15 speed, 2 weight = 13.5 speed, 3 weight = 11.75 speed... 9 weight = 1.25 speed, 10 weight = 0.55 speed) could prove a better system.

This'll have a subtle nerf effect on weapons that are known to be rather powerful, such as the Menavlion or Glaive, making users work closer with their team mates and possibly have an actual use for the backup short sword many of the classes are given.

It'll also give infantry a subtle advantage against dismounted cavalry, as the longer, heavier cavalry swords will struggle to make blocks if their shield has been lost, encouraging less gung ho aggressiveness from mounted players with injured horses but also encouraging them to depend on teamplay when dismounted or injured.

Near nil blocking delay would be more competitive, but MnB is highly skilled based by its design. It's one of the reasons why people played so much, but also why others picked it up and dropped it shortly after. I can see why TW wanted to strike a balance between the two, but this balance is currently unsuitable for the majority of the experienced community. There are ways this system could work, but in this current form it is failing and needs addressing.
The block delay in Warband made it so if you do a bad attack you can stop time and let out a "balls..." before dying without being able to prevent it. It basically let you punish mistakes while still having a ton of control over your character. It felt like crap when it happened but you understood what you did wrong and hopefully learned from it. With the bannerlord block delay you swear to god you blocked that attack, but the game says no.
Having the same block delay from Warband would be great. If it aint broke, dont fix it. Definitely dont take a sledgehammer to it....

Echo chamber incoming...
How is this helping anyone? So far the discussion here has been respectful and people agreed or disagreed without incident. You're the one derailing the conversation.
 
If it aint broke, dont fix it.

It hurts me to agree with Greed of course, but that's what I thought from the start of playing the alpha till now.

Best moments in Warband were when you played 'on your toes' against a bunch of good players and somehow clutched it or at least gave a good fight - the direct, 'instant' control you felt over your character made that possible & that's not there anymore.

my alternative theory is that all the warband veterans just got so old and slow without noticing while waiting for bannelord, so we blame poor Bannerlord "block delay" in denial of our own poor state. At least we don't have to play the game in 2060 retirement home LAN-parties as we expected a year ago
 
后退
顶部 底部