Block Delay

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The block delay makes it really hard to block, especially in 1vX. Its just not a good idea to put it in a team based game. Furthermore, it feels like you play on high ping all the time. Please remove it or lower it significantly.
 
It really feels like the weapon speed and the block speed aren't adapted to eachother properly. Like sometimes the weapons swing so ultra fast, that u physically cannot block it. Same goes for feints... if someone feints properly, you really cannot block. Should have just left it with the Warband combat...
 
It really feels like the weapon speed and the block speed aren't adapted to eachother properly. Like sometimes the weapons swing so ultra fast, that u physically cannot block it. Same goes for feints... if someone feints properly, you really cannot block. Should have just left it with the Warband combat...

It's hard to test, but with the addition of ~50ms of latency some high balance, high speed weapons when doing long feints against stationary opponents can get an extremely easy, almost free hit if they bait a parry that is released and reinput in response to the feint. If these long feints are combined with a change in direction, then releasing parry and reparrying the new direction is mandatory, but it is still punishable. Obviously in a normal duel people are strafe-kiting away habitually to mitigate this weakness, but if movement is fixed, then the time to block issues will get worse if not addressed.
 
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