Block arrows with 2h

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Herr_Thomas 说:
Again, as i've posted in pointless threads before.

Lock the thread, all that is happening is trolls trolling trolls trolling trolls trolling noobs.

http://www.cracked.com/funny-2724-trolls/ You're being a prophet.
 
Herr_Thomas, nobody gives a **** about what you think. Kindly piss off if you aren't interested in the discussion.
 
Such a suggestion would make the game unbalanced. You trade increased attack power at the expense of more vunerablility....


And has been said before.....

Hyperion 说:
so why shouldnt it be possible to block (with some luck) at least a few arrows?
Because that's what the ****ing shields are for?
 
CounterPoint391 说:
Such a suggestion would make the game unbalanced. You trade increased attack power at the expense of more vunerablility....


And has been said before.....

Hyperion 说:
so why shouldnt it be possible to block (with some luck) at least a few arrows?
Because that's what the ****ing shields are for?

Bull, it's just random (i don't think anyone will have guts to perform it constantly) chance for bolt/arrow/axe/jav to not deal damage, way less likely than chamberblocking (i bet you can't even chamberblock). To sum it up, it's cool and meaningless suggestion that is not worth implementiong.

How it would unbalance the game when it will happen once for every 100 projectiles ?
 
To simplify it, multiplayer is akin to a rock-paper-scissors game. Archers are the bane of people with no shield (2handers), 2handers are the bane of 1hander/shield, and 1hander/shield are the bane of archers. Really all infantry are, but that is a simple analogy. So giving a 2hander a better chance of survival (however small) for a direct engagement against an archer skews gameplay in favor of the two-handers.  :shock:

AoC 说:
Bull, it's just random (i don't think anyone will have guts to perform it constantly) chance for bolt/arrow/axe/jav to not deal damage, way less likely than chamberblocking (i bet you can't even chamberblock). To sum it up, it's cool and meaningless suggestion that is not worth implementiong.

How it would unbalance the game when it will happen once for every 100 projectiles ?
cool story  :cool:
 
CounterPoint391 说:
To simplify it, multiplayer is akin to a rock-paper-scissors game. Archers are the bane of people with no shield (2handers), 2handers are the bane of 1hander/shield, and 1hander/shield are the bane of archers. Really all infantry are, but that is a simple analogy. So giving a 2hander a better chance of survival (however small) for a direct engagement against an archer skews gameplay in favor of the two-handers.  :shock:

AoC 说:
Bull, it's just random (i don't think anyone will have guts to perform it constantly) chance for bolt/arrow/axe/jav to not deal damage, way less likely than chamberblocking (i bet you can't even chamberblock). To sum it up, it's cool and meaningless suggestion that is not worth implementiong.

How it would unbalance the game when it will happen once for every 100 projectiles ?
cool story  :cool:

Multiplayer is not rock-paper-scissor. It's way more complex. From what you just wrote down, i know you are unable to get 19-1 ratio on battle server. I've done even better.

Also, you know that you stop running when swinging 2hander ? You know that when you stop running you are easier prey ? It would not change the balance in any meaningful way.

You can chamberblock with some reliability ? On what server you play, i want to check it !
 
Seriously AoC, still with the ad hominems? You've been using those since the beta!

Frankly, this suggestion would reduce the whole image of the game. It strives to be realistic and arcadey-gimmicks won't help that. Would in fact make it absurd to a great level. That, and it WOULD further unbalance the game. There's no need for something like this.

In beginning, the multiplayer combat IS rock-paper-scissors.
 
AWdeV 说:
In beginning, the multiplayer combat IS rock-paper-scissors.

No, it isn't. Skill wins fights, not equipment. Anyway, you'd be more likely to catch the arrow by swinging wildly than by holding your weapon still.
 
That's beyond the point. YES, skill wins. But if skill is equal it depends on class. And the classes are balanced rock-paper-scissors.
 
AWdeV 说:
Yes, but then skill wouldn't be equal? Besides, it was a simplification.

Skill would be more or less equal. 2h are better against cavalry and as support weapons, they are not 1h counters. On the other hand, shield users are protecting 2h from arrows, it's also some kind of support. This game is really complex AWdeV, it's not 1vs1 on flat ground.

Skill is fluid, and have many forms. Some are skilled in battle awareness, some in supporting, some in chamberblocking, some in distance control, some in fight against multiple enemies, some in dueling, some in dodging arrows, some in manual block, some in dodging in melee, some in spamming, some in ...

Aw, ultimately it's team game, team against team.

AWdeV 说:
Seriously AoC, still with the ad hominems? You've been using those since the beta!

Frankly, this suggestion would reduce the whole image of the game. It strives to be realistic and arcadey-gimmicks won't help that. Would in fact make it absurd to a great level. That, and it WOULD further unbalance the game. There's no need for something like this.

In beginning, the multiplayer combat IS rock-paper-scissors.

Yup, i know it's instant fail (Shopenhauer), but i like it anyway :grin:

Nah, it would not change anything and would increase requirements. Hitting arrow with weapon is totally realistic, just very cornercase and not worth the effort.

MC is not R-P-S.
 
AUGH. You're deliberatly side-stepping it. By adding more and more factors and, apparently, not realising what "skill being equal" means. Yes, there's many different kinds of skill, but that doesn't matter if it's equal in every case!

1 on 1 Infantry combat on flat ground with skill and money being equal, in general it IS a rock-paper-scissors style of combat. Not definite but it is there, plain to see too. A twohander against an archer gets shot. An archer against sword & board gets cut up. Sword & board against a twohander loses. Simplified, but true.

Team is an irrelevant factor here.
 
AWdeV 说:
AUGH. You're deliberatly side-stepping it. By adding more and more factors.

1 on 1 Infantry combat on flat ground with skill and money being equal, in general it IS a rock-paper-scissors style of combat. Not definite but it is there, plain to see too. A twohander against an archer gets shot. An archer against sword & board gets cut up. Sword & board against a twohander loses. Simplified, but true.

Team is an irrelevant factor here.

Not really.

Two hander can catch archer of guard using terrain and other factors, dodge a bullet and hit projectile user.

Archer against S&B gets cut, or hit him in his feet/head, or destroy his shield. But 2vs2 is not that easy, crossfire hurts, a lot.

S&B is not in losing position against 2h. I have no problem owning 2h people as shield users, in fact i find it sometimes too easy.

Team is relevant in battle mode, game should be balanced around battle mode. It is atm.

Main problem of current mechanic is shield, and it need change first and foremost. It need to protect less against projectiles, and be more interactive during combat ( i would love to see manual-lite blocking for shield, would made it so much better).
 
CounterPoint391 说:
To simplify it.....


Hell, I even explicitly stated that the rock paper scissors analogy is a simplification.....


AoC 说:
Team is relevant in battle mode, game should be balanced around battle mode. It is atm.

If you think it is balanced, why would you be in favor of adding a bonus to 2hander users? Unless that is your prefered style of play and yet another way to flaunt your l33t skillz.

Main problem of current mechanic is shield, and it need change first and foremost. It need to protect less against projectiles, and be more interactive during combat ( i would love to see manual-lite blocking for shield, would made it so much better).

Why? To force other players to fight like you? Blocking with a shield in real life really does not take a lot of effort, I mean, ever made some cardboard shields and some padded swords and had little wars with your friends? Shield blocking is really a no brainer with a medium to large shield. So making shields 'manual block' would do little for realism.


AoC 说:
Hitting arrow with weapon is totally realistic, just very cornercase and not worth the effort.

Really? In an honest combat enviroment in real life? Ok, tell you what, I'll shoot at you with with my 60lb bow and you try to deflect them with a two handed weapon of your choice. If you do, I'll publicly announce on this forum that you are right and I am wrong. If you lose, well.......



AoC 说:
Multiplayer is not rock-paper-scissor. It's way more complex. From what you just wrote down, i know you are unable to get 19-1 ratio on battle server. I've done even better.

Again, I said it was a simplification :wink:
And who says I play Battle? I play siege and do quite well....
Also, although you are trying to discredit my arguements by calling my 'multiplayer skillz' into question, you fail to realize that there are things other than being an 'uber l33t nub pwner' on multiplayer that gain you credibility on the forums....  :cool:

You can chamberblock with some reliability ? On what server you play, i want to check it !

Why? to satisfy you're own ego? I play on whatever Siege server has the most players at the time....
 
CounterPoint391 说:
CounterPoint391 说:
To simplify it.....


Hell, I even explicitly stated that the rock paper scissors analogy is a simplification.....

AoC 说:
Team is relevant in battle mode, game should be balanced around battle mode. It is atm.

If you think it is balanced, why would you be in favor of adding a bonus to 2hander users? Unless that is your prefered style of play and yet another way to flaunt your l33t skillz.

I think it's balanced around battle, not that it's balanced :wink:
I play mostly 1h with shield or spear with shield, personal preference as i can fight using most melee weapons.

CounterPoint391 说:
Main problem of current mechanic is shield, and it need change first and foremost. It need to protect less against projectiles, and be more interactive during combat ( i would love to see manual-lite blocking for shield, would made it so much better).

Why? To force other players to fight like you? Blocking with a shield in real life really does not take a lot of effort, I mean, ever made some cardboard shields and some padded swords and had little wars with your friends? Shield blocking is really a no brainer with a medium to large shield. So making shields 'manual block' would do little for realism.

Dude, i'm heavy in reenacting. Fighting with shield is not as easy as holding it in general direction of the enemy (and block all his strikes), you have to move shield around to defend successfully with it. I HAVE modern replicas of sword and shield, and i'm experienced in real life combat. From your words i see you don't have proper equipment and training to discuss real life medieval combat, so i suggest you to focus on M&B combat balance. To sum it up, some kind of manual-lite blocking for shield is closer to reality than current forcefield of doom. In game balance perspective it would help 1h + shield (they would be buffed with manual-lite blocking to offset this downgrade) and would made 1h + shield more interesting for all players (also, it would indirectly buff all weapons without 'bonus against shield'). To sum it up, good 1h+shield users would be buffed, sucky 1h+shield users would be nerfed. Fair trade.

CounterPoint391 说:
AoC 说:
Hitting arrow with weapon is totally realistic, just very cornercase and not worth the effort.

Really? In an honest combat enviroment in real life? Ok, tell you what, I'll shoot at you with with my 60lb bow and you try to deflect them with a two handed weapon of your choice. If you do, I'll publicly announce on this forum that you are right and I am wrong. If you lose, well.......

I already said it's small chance to do so, but, if you would use light bow with practice arrowtips, and i'll be given enough chances to try it, i'm totally in. Did i said here it's something that is reliable ? No.

CounterPoint391 说:
AoC 说:
Multiplayer is not rock-paper-scissor. It's way more complex. From what you just wrote down, i know you are unable to get 19-1 ratio on battle server. I've done even better.

Again, I said it was a simplification :wink:
And who says I play Battle? I play siege and do quite well....
Also, although you are trying to discredit my arguements by calling my 'multiplayer skillz' into question, you fail to realize that there are things other than being an 'uber l33t nub pwner' on multiplayer that gain you credibility on the forums....  :cool:

Honest discussion using arguments ? Yep, but you fail here too.

CounterPoint391 说:
You can chamberblock with some reliability ? On what server you play, i want to check it !

Why? to satisfy you're own ego? I play on whatever Siege server has the most players at the time....

You bolded the text, calling it indirectly bull. I called you to prove it. I was right, you can't chamberblock with reliability, few people can, and i know most of them (EU ones) in person.
 
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