Aerouge
Recruit

So a short and (hopefully) easy to implement suggestion... what about bleeding?
If a arrow hit´s you you start to bleed... if a sword does so, u start to bleed... if a lance hits u with 30 mph (horsepower-engine ^^) u start bleeding (a lot).
So would´nt it add some realism to implement a "damage-over-time" feauture? I´m always a litle bit confused when my Bowman does a Headshot and the enemy still chases me over the whole map (Although it´s funny to see ^^).
If a arrow hit´s you you start to bleed... if a sword does so, u start to bleed... if a lance hits u with 30 mph (horsepower-engine ^^) u start bleeding (a lot).
So would´nt it add some realism to implement a "damage-over-time" feauture? I´m always a litle bit confused when my Bowman does a Headshot and the enemy still chases me over the whole map (Although it´s funny to see ^^).