yea i also love the zoom in and switch to first person cheats. So OP!Shemaforash said:love me some inverse switching cheats
yea i also love the zoom in and switch to first person cheats. So OP!Shemaforash said:love me some inverse switching cheats
DaRedViper said:yea i also love the zoom in and switch to first person cheats. So OP!Shemaforash said:love me some inverse switching cheats
HKP said:i dont think u gain any advantage tbh
tried it with him but he confused himself more than me with that i cant picture a situation where switching from inverse to normal is good
just swapping to normal would make me a bot by now
Mynes said:HKP said:i dont think u gain any advantage tbh
tried it with him but he confused himself more than me with that i cant picture a situation where switching from inverse to normal is good
just swapping to normal would make me a bot by now
coming from you it is actually a complimentShemaforash said:DaRedViper said:yea i also love the zoom in and switch to first person cheats. So OP!Shemaforash said:love me some inverse switching cheats
you're not very smart are you
https://forums.taleworlds.com/index.php/topic,367703.msg8800623.html#msg8800623
Apart from switching to normal (easier to swing with 1h as cav) I can't think of any other use of it. Knowing that you're not an inverse player, maybe you can enlighten us on how it can be advantageous as infShemaforash said:Mynes said:HKP said:i dont think u gain any advantage tbh
tried it with him but he confused himself more than me with that i cant picture a situation where switching from inverse to normal is good
just swapping to normal would make me a bot by now
i find several uses of it, just because you're incapable of finding it doesn't mean it's not cheating
OurGloriousLeader said:There are already players that can use both, Arni for one. Being able to rapidly switch after learning both styles would make you much more unpredictable since attack direction changes your animations and how you use your footwork depending on input. It could easily give an advantage if mastered and since it's unavailable to 99% it is cheating.
RoryTheGreat said:why does inverse seem give the animation a little extra speed for some reason ?
Fietta said:Speed, your sword isn't actually 'faster' but it's your movement that makes you faster. When you do a left hit you move right. When you do a left swing, the sword moves from left to a ~35 degree angle to the right, this means that when you move right and do a left swing, your sword is already touching their hitbox making instant slashes.
Gibby Jr said:It definitely shouldn't be allowed to switch between the two using external software, as said above, but I need to fight against this inverse hate speech as some people still seem to be pretending inverse does things it doesn't.
OurGloriousLeader said:There are already players that can use both, Arni for one. Being able to rapidly switch after learning both styles would make you much more unpredictable since attack direction changes your animations and how you use your footwork depending on input. It could easily give an advantage if mastered and since it's unavailable to 99% it is cheating.
I don't really notice a difference between Arni's two styles other than he's slightly more defensive when he uses inverse. It doesn't make any real difference because the animations do not change at all. Changing which way you have to move your mouse does not create new animations with are otherwise impossible to do. Even "inverse feints" can be done using Normal just as Normal feints can be done using inverse. Inverse doesn't open doors for unseen footwork tech as it actually makes it more difficult to spam since you have to move your mouse against your character movement rather than into it. In this regard it is totally inferior to normal and frankly it doesn't have anywhere near as many benefits as people pretend. Even this downside isn't that big as it's more than possible to do it anyway with a little extra effort, just as it's possible to do inverse feints using Normal with a little extra effort.