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why does inverse seem give the animation a little extra speed for some reason ?
RoryTheGreat said:why does inverse seem give the animation a little extra speed for some reason ?
This is what actually makes it appear that inverse swings are faster, however they are not. The same animations are used for both therefore inverse can't really be any faster than normal. It's all about the movement and positioning of inverse which gives the sense of faster swings.Fietta said:Speed, your sword isn't actually 'faster' but it's your movement that makes you faster. When you do a left hit you move right. When you do a left swing, the sword moves from left to a ~35 degree angle to the right, this means that when you move right and do a left swing, your sword is already touching their hitbox making instant slashes.
Yes the attacks use the same sword animation but thats not the entirety of the character animation. As we know positioning and angle of attack effect the speed of the hit, and these are noticeably different depending on input. Thats why you even have such a thing as inverse feints or spam which you readily admit.Gibby Jr said:It definitely shouldn't be allowed to switch between the two using external software, as said above, but I need to fight against this inverse hate speech as some people still seem to be pretending inverse does things it doesn't.
I don't really notice a difference between Arni's two styles other than he's slightly more defensive when he uses inverse. It doesn't make any real difference because the animations do not change at all. Changing which way you have to move your mouse does not create new animations with are otherwise impossible to do. Even "inverse feints" can be done using Normal just as Normal feints can be done using inverse. Inverse doesn't open doors for unseen footwork tech as it actually makes it more difficult to spam since you have to move your mouse against your character movement rather than into it. In this regard it is totally inferior to normal and frankly it doesn't have anywhere near as many benefits as people pretend. Even this downside isn't that big as it's more than possible to do it anyway with a little extra effort, just as it's possible to do inverse feints using Normal with a little extra effort.OurGloriousLeader said:There are already players that can use both, Arni for one. Being able to rapidly switch after learning both styles would make you much more unpredictable since attack direction changes your animations and how you use your footwork depending on input. It could easily give an advantage if mastered and since it's unavailable to 99% it is cheating.
Oh god, take a break already. You're chattin' bare ****.OurGloriousLeader said:Enjoyable to see the inverse fanatics come out and, after spending 2 years extoling its virtues and superiority, say actually it's not different at all just preference guys :^)