Talon68
Recruit
I thought about this when I was trading Iron from Curaw to Sargoth, and I thought that it is a bit of a waste to keep on dragging so much iron, and that that was all the item was for.
My idea is simple, allow your character to smith weapons using Iron that can be bought, or other rarer materials such as (made up on the spot: Corrum, Figerum, Tarnim, Mithral (stolen)) that can only be bought from a high price from Counts or Kings and such, or maybe one or two smiths have a piece they will sell for a lot.
Also you should be able to mine these materials. How you do this is by moving to a mountain and using a skill which can be seen at the bottom of the page when near enough to a mountain. Then what you do it click [mine] and select an area that you want to mine in, and with further levels you can select what to mine for. It helps if you have troops, as they can help you out in doing this. Then it will go through a cycle, much like the one that you get when you rest at a Tavern, and at the end it will tell you how much ores of different kinds you got.
After this you would take the ores either to your base (needs to be implemented, I mean NEEDS to be) or to a smith who will take the ores and for a price smelt them into ingots. If you do this at your base you need to buy a forge and put it there. All of this would come under the mining skill.
Then we have blacksmithy. You can get the ingots that you have mined and make them into weapons. There should be a very small number of things you can make at first, and it will tell you how many ingots you need, such as a dagger needing only one to make 2 of them, but a greatsword costing 3 to make one, or some such figure. You should also be able to make platemail armour and gauntlets and such, and some armour for your horse costing a lot of ingots (also NEEDS to be implemented). There should be certain quality levels as well that change according to your skill and the difficulty of the item you are making.
Some weapons you wont be able to make at certain skill levels, so for example you couldn't make a [perfect shamshir] (new weapon class, armagan, look these up, they are like scimitars with shorter blades and longer handles) when you have Blacksmithy 1 but if you have blacksmithy 5 then you would have 1 chance in maybe 3 tries to make a perfect, and the other two tries would be a normal shamshir. then there might be a one in 20 chance that you fail and bugger up the ingot, making it unuseable.
I think it wouldn't be too hard to implement this and it would bring a whole new dimension to the game, with customiseable weapons all round, and you can give them to your troops as well. Also, there should be some very cool weapons that you can't buy and can only make at level 5 or above with a small chance of sucess and a miniscule chance of making one of good quality. These should be bloody powerful, things like Zatoichi (long bladed katanas) or Dviehanders (sp), and perhaps some unique weapons that are so hard to make if you ever make one thwen it can be sold for an amazing price and have huge damage rep (like 68c).
Thats all for this, I'll adapt as I get some responses.
My idea is simple, allow your character to smith weapons using Iron that can be bought, or other rarer materials such as (made up on the spot: Corrum, Figerum, Tarnim, Mithral (stolen)) that can only be bought from a high price from Counts or Kings and such, or maybe one or two smiths have a piece they will sell for a lot.
Also you should be able to mine these materials. How you do this is by moving to a mountain and using a skill which can be seen at the bottom of the page when near enough to a mountain. Then what you do it click [mine] and select an area that you want to mine in, and with further levels you can select what to mine for. It helps if you have troops, as they can help you out in doing this. Then it will go through a cycle, much like the one that you get when you rest at a Tavern, and at the end it will tell you how much ores of different kinds you got.
After this you would take the ores either to your base (needs to be implemented, I mean NEEDS to be) or to a smith who will take the ores and for a price smelt them into ingots. If you do this at your base you need to buy a forge and put it there. All of this would come under the mining skill.
Then we have blacksmithy. You can get the ingots that you have mined and make them into weapons. There should be a very small number of things you can make at first, and it will tell you how many ingots you need, such as a dagger needing only one to make 2 of them, but a greatsword costing 3 to make one, or some such figure. You should also be able to make platemail armour and gauntlets and such, and some armour for your horse costing a lot of ingots (also NEEDS to be implemented). There should be certain quality levels as well that change according to your skill and the difficulty of the item you are making.
Some weapons you wont be able to make at certain skill levels, so for example you couldn't make a [perfect shamshir] (new weapon class, armagan, look these up, they are like scimitars with shorter blades and longer handles) when you have Blacksmithy 1 but if you have blacksmithy 5 then you would have 1 chance in maybe 3 tries to make a perfect, and the other two tries would be a normal shamshir. then there might be a one in 20 chance that you fail and bugger up the ingot, making it unuseable.
I think it wouldn't be too hard to implement this and it would bring a whole new dimension to the game, with customiseable weapons all round, and you can give them to your troops as well. Also, there should be some very cool weapons that you can't buy and can only make at level 5 or above with a small chance of sucess and a miniscule chance of making one of good quality. These should be bloody powerful, things like Zatoichi (long bladed katanas) or Dviehanders (sp), and perhaps some unique weapons that are so hard to make if you ever make one thwen it can be sold for an amazing price and have huge damage rep (like 68c).
Thats all for this, I'll adapt as I get some responses.