Sir Henry Curtis
Regular

I have been making a blacksmithing mini-game for my mod. The plan was this: the player would strike the metal and do "damage". There would be a target amount of damage to do. Too little or too much damage would product a lower quality product. The player could move the metal between the forge and the anvil. The metal would heat in the forge (I was looking into tableau materials to reflect metal temperature) and cool on the anvil. The player would, of course, only be able to strike the metal while it was on the anvil. The hotter the metal, the more damage is done. I was also planning on giving the player varied sizes of hammers to further improve his options.
I was having too much fun making it to realize how flawed the plan is. The lowest amount of damage would always be desirable, so the player would have no reason to heat the metal or to use a heavier hammer.
I have plenty of other stuff to implement, but I'd really like to finish this mini-game first. How could blacksmithing work?
I was having too much fun making it to realize how flawed the plan is. The lowest amount of damage would always be desirable, so the player would have no reason to heat the metal or to use a heavier hammer.
I have plenty of other stuff to implement, but I'd really like to finish this mini-game first. How could blacksmithing work?



