Rhade said:Boogy so close. +10 points.
Van Ryu Rhade Ken.
What is the appeal of this over something like Dayz?Rhade said:facebook.com/bksswag
H1Z1 Early Access drops tomorrow. Hoping it goes well, hoping to see some of you guys there.
Mod, standalone, or both?Captain Lust said:What is the appeal of this over something like Dayz?Rhade said:facebook.com/bksswag
H1Z1 Early Access drops tomorrow. Hoping it goes well, hoping to see some of you guys there.
Mad Dawg said:Mod, standalone, or both?Captain Lust said:What is the appeal of this over something like Dayz?Rhade said:facebook.com/bksswag
H1Z1 Early Access drops tomorrow. Hoping it goes well, hoping to see some of you guys there.
sotamursu123 said:u shuld play smyt so u kan raep mok DD
Oh, was asking Lusty which he meant. Mod was awesome when populated but spoiled due to hackers and bugs. Epoch (a mod for the mod) looked more polished and incorporated base building, but still has many of the same glitches such as having to look backwards to simply climb down a ladder. Standalone is pointless without vehicles or item storage, the sun glare is ridiculous, and suffers from the same zombie AI problems as the mod with them glitching through walls and either totally ignoring you or chasing you across the whole map with no way to de-aggro them.Rhade said:Mad Dawg said:Mod, standalone, or both?Captain Lust said:What is the appeal of this over something like Dayz?Rhade said:facebook.com/bksswag
H1Z1 Early Access drops tomorrow. Hoping it goes well, hoping to see some of you guys there.
It's a standalone. On Steam today.
@Lust
The appeal is that DayZ did a lot of things wrong, despite pioneering the genre. Games like Rust have tried to fix the survival feel as well as base building but for various reasons have fallen short. We're hoping h1z1 is an improvement over the other entries, but we'll see how it goes. DayZ's combat has always felt sluggish, it's UI non-intuitive, and it's base building non-existent.
Rhade said:I'm not saying it shouldn't be more fun for you to play and watch, or that you can't have that preference. It's a subjective assessment.
I'm just making the observation that given Smite's camera design, it makes casual watching and viewing much more difficult. In turn, smite will never reach the high levels of visibility and competition in the esports world that other mobas like League and Dota have because the ease of viewing isn't remotely close and the big meat of the market is the more casual crowd who don't want to have to work to understand what's happening.