[BL] Remastered Multiplayer - MP project to bring warband to bannerlord

Users who are viewing this thread

Hey there,

I am a veteran modder and vet comp player from warband and one of those who absolutely dislike the direction TaleWorlds is headed in regards to combat and multiplayer design BL is headed. We don't know if TaleWorlds will fix the combat and bring it to a depth of level the warband had - but there is little point to wait, as everything can be modded.

After having a chat with several best competitive players, specially Peter - also mentioned their dislikes for BL. Anyway - I intend to mod it once the tools are here and offer a warband-like bannerlord combat and multiplayer experience in the future. I will handle the coding and animation, what-not - anyone is welcome to help.

Document Links

It is a project made for warband players by warband players, so if you like BL already - this is not your place.

Here, I am creating a list of what needs to be added, removed and adjusted.

- Removal of forced post-action delays. (After blocking, attacking...etc)
- Animation improvement, specially feedback animations.
- Slower archery.
- Refactoring of HPs - no more 3-figure numbers.
- Angle for "stuck" swings needs to be adjusted properly.
- On dealing low damage, weapons should not be stuck in similar fashion you would hit from a bad angle.
- Removal of class system.
- Ability to customize your gear before spawn.

and more to be added. Please, share in this thread for what I am missing, also I didn't play the latest patches out of my love for warband. So I could use some help. Feel free to discuss.

I have a discord here, if you want to discuss further: https://discord.gg/fKJmeDX
 
Last edited:

Younes

Master Knight
WBWF&SNWVC
This looks very promising, i will still see what taleworlds has to offer for the multiplayer. But if i see they are not changing the class system, i will watch closely on this project :smile:
 

Noudelle

Grandmaster Knight
WBM&BWF&SNWVC
and more to be added. Please, share in this thread for what I am missing, also I didn't play the latest patches out of my love for warband. So I could use some help. Feel free to discuss.
The God-forsaken 'handling' mechanic responsible for the nonsensical damage calculation.

I'll definitely be keeping an eye on this. 👀
 
Last edited:

EbdanianAdmiral

Knight at Arms
Wow the thing we said would happen if multiplayer didn’t have some of the features we asked for is happening because multiplayer doesn’t have the features we asked for.

Are you open to have balance discussions with the community? This is a great opportunity to stamp out some of the issues Warband had while retaining the things which made it great.
 
I have a few spreadsheets already documenting/analyzing the game, if you want to look at.

 
Wow the thing we said would happen if multiplayer didn’t have some of the features we asked for is happening because multiplayer doesn’t have the features we asked for.

Are you open to have balance discussions with the community? This is a great opportunity to stamp out some of the issues Warband had while retaining the things which made it great.

Yes, absolutely. It is a good opportunity to tackle those issues, too.
 

Septimius Tullius

Sergeant at Arms
WBNWVC
Interesting, but seems VERY premature. I'd give this more consideration if we were nearing the end of EA and balance/other wonky MP things were in the place they are today.
 

EbdanianAdmiral

Knight at Arms
Interesting, but seems VERY premature. I'd give this more consideration if we were nearing the end of EA and balance/other wonky MP things were in the place they are today.

When people’s main issue with the game is the class system and Taleworlds has repeated again and again that they will not reassess the class system it’s fair to assume that it’s going to continue to be a deal breaker for most people.
 
While I don't want to discredit Taleworlds here and want to urge patience (which is hard I know), I'd love to see Warband being ported to the current engine as a multiplayer mod.

Are you talking only porting the gameplay and general framework, like buying equipment and battle mode, or also porting actual Warband lore as well, like the factions?

Either way, I might be of help doing promotional graphics and such.

Cheers!
 

AxiosXiphos

Sergeant Knight
M&BWBWF&SNWVC
While I understand people here; and wish you luck in making a mod that will please you... this is way too early. We don't have custom servers, we don't have mod tools, we don't even know how the MP will look in a weeks time.

Though IMPO maybe splitting the player base might not actually be the worst thing... people can then get on with the version they want. No one needs to argue anymore - everyone can play as they choose. Certainly CS;GO had a similar situation and similar mods when it changed from source.
 

Mabons

Sergeant Knight
M&BWBWF&SNWVC
While I understand people here; and wish you luck in making a mod that will please you... this is way too early. We don't have custom servers, we don't have mod tools, we don't even know how the MP will look in a weeks time.

Custom servers are coming, no mod tools doesn't stop the plethora of singleplayer mods we see, and we know at the very least some things that won't change that people want changed like the class system. And posting this thread and announcing the mod is at least a signal of intent to Taleworlds I guess.
 

AxiosXiphos

Sergeant Knight
M&BWBWF&SNWVC
Custom servers are coming, no mod tools doesn't stop the plethora of singleplayer mods we see, and we know at the very least some things that won't change that people want changed like the class system. And posting this thread and announcing the mod is at least a signal of intent to Taleworlds I guess.
Well good luck to you. it is very clear the class system is remaining. I personally hoped the plethora of other improvements coming might be enough to push people into 'accepting' the class system... but guess we will see. At least this mod opens an avenue by which we need not further argue about it. Players will have a literal choice for which system their prefer (or both! Variety is the spice of life).
 

Ereinion

Sergeant at Arms
WB
What about damage localization ? Because I don't see how gear customization will work without damage localization.

Great mod btw, certainly the one who will make me play bannerlord again.
 

Younes

Master Knight
WBWF&SNWVC
What about damage localization ? Because I don't see how gear customization will work without damage localization.

Great mod btw, certainly the one who will make me play bannerlord again.
Agree on this, if you get full armor customization, the damage localization from singleplayer has to come with it
 
Top Bottom