. Reworked fief/recruitment system:
This mod would be quite a large mod which would try to rework both the village system, the troop recruitment system, and potentially more. This recruitment system would be based on the Anno Domini Lance recruitment system. Each notable provides a certain number of troops yearly (some fiefs have more notables than others) which than go into a garrison. At the start of each year or at the acquisition of a fief a lord or player gets a certain number of troops in a garrison type menu/garrison in their "village" (In this it is a group of villages not a single one each notable represents owning a village). They can do with these men as they please, leave them in the settlement, have them act as a milita, set them to runaway if the place is raided, take them into their party etc. However they will not get more until the next year so players have to be smarter about how they use their men. Additionally players do not have to pay wages to the troops in the garrison and they get to use their troops for fourty days for free.
. Village notables change:
The notables change to being either a Priest, a knight/equivalent, the owner of a productive enterprise (mines, stud farm, etc), or a Headman.
Recruitment:
. Headmen supply 10-50 recruits to a lord yearly based on the size/prosperity of the settlement
. Priests pay a higher tax than other notables (Scutage) which can be spent on mercenaries
. Owners of Productive enterprises will generally supply tier 10-30 tier 2 units a year
. Knights provide themselves (as persistent companions), 1-3 squires, 0-20 peasants
Taxation:
. Headmen supply 5-30 gold (5,000-30,000 coppers) a year paid on a certain date
. Priests pay 10-40 gold (10,000-40,000) a year paid on a certain date
. Knights do not make payments
. Owner of productive enterprises will pay 10-35 gold (10,000-30,000 coppers) a year on a certain date
Relations and Social functions:
. Knights function like companions and can be appointed as marshal
. Priests can be appointed to be Steward/Chancellor/Treasurer and become part of the travelling court
. Headmen cannot be appointed and do not serve as companions
. Owners of productive enterprises can be appointed Treasurer and become part of the travelling court
Notes:
Ignore the part about court that was supposed to be connected with another mod idea I have. I am trying to have these mods created so I can use them in my mod pack Realism and Immersion.