biggest issues with bannerlord (POLL)

what is the most pressing issue with bannerlord's current EA state?

  • game-breaking bugs and save file issues (including crashes)

    选票: 28 13.0%
  • poor optimization that inhibits gameplay (stuttering, low FPS, load times)

    选票: 57 26.5%
  • lack of gameplay mechanics and/or improvements

    选票: 112 52.1%
  • these aren't pressing issues or the most pressing issue is not listed (explain in reply)

    选票: 18 8.4%

  • 全部投票
    215

正在查看此主题的用户

Wow thanks for this!! I'm gonna try your settings when I get home. I have been running on low for the big battles due to fps. But we have close to the same setup so I'm hoping this works for me too.
You might want to turn off tesselation too if you get poor fps in cities (it only seems like tesselation applies to buildings and structures like that, I don't see any tesselated ground textures, for example)

I'm also running a I7 4790k overclocked to 4.5ghz - that will definitely help in sieges, where pathing for the AI is going to be CPU heavy (pathing is always heavy as it's a mathematically complex task with few ways to simplify it usually).
 
I think that MP is becoming repetitive way too fast, but I get it, it's EA and I'm 100% optimistic on that the experience will improve. My only "complaint" is that updates seem to be too focused on SP content and bugfixes.
 
I just want them to release the arena practice fights as a Free For All in custom games for MP

Just imagine it: a 100 player FFA in the Empire Collosseum - Imagine the blood spray and the chaos lol BLOOD FOR THE BLOOD GOD

I guess you could have team deathmatch games in there too - basically the tournaments from SP
Or even something wacky like capture the flag banner, got to get the enemy team's banner back to your side of the arena,
or horse racing around the arena perimeter - circus maximus style.
 
I just want them to release the arena practice fights as a Free For All in custom games for MP

Just imagine it: a 100 player FFA in the Empire Collosseum - Imagine the blood spray and the chaos lol BLOOD FOR THE BLOOD GOD

(I guess you could have team games in there too - basically the tournaments from SP).

Oh yes, and wouldn't it be cool if you just spawned without weapons (hunger games ish) and had to run to the center of the arena to get one? Those who are too late will have to do with daggers and wait until somebody with a good weapon dies lol
 
Oh yes, and wouldn't it be cool if you just spawned without weapons (hunger games ish) and had to run to the center of the arena to get one? Those who are too late will have to do with daggers and wait until somebody with a good weapon dies lol
Exactly.

Or make it king of the hill.
1 sword or glaive & suit of armor in the middle, whoever gets it first has to fend off the other 99 naked players that are using their fists, whomever kills them becomes the new king.

Or Jousts: Couched lance bonanzas.

There's so many things you could do just using the arena assets.
 
The main reason why im not starting a second playthroug is because im fed up with Mount and Blades gameplay loop.
I really can't push myself for another bandit hunting session. I need more complexity, more interresting sidequests and more gameplay mechanics.
Performance is really good for me so i have no issues with that. I Also haven't encountered any gamebreaking buggs.

Anything that offers some changes to the gameplay has top priority for me.




Additionally i don't like how cavalry works right now.

A cav charge should be more deadly if it is done well. At the same time cavalry that gets stuck should get more heavily punished.
 
I selected the last option. My concerns is the lack of horse related content. As another poster mentioned the ability to name and breed them should be included.

color variety, ability to groom horses, and so many additional features need to be added. Unfortunately it has taken a backseat to fixing game breaking bugs, which is an oversight.
 
My game has crashed a total of 2 times. One today and both during multiplayer. So crashes are not something that I am experiencing much.

Optimisation is something that I am experiencing issues with. I can hardly run into a group fight without having my game turn into a slide show and seeing as I love to play siege thats kind of a problem :razz: likewise some items are so godlike in terms of effeciency in multiplayer that noone bothers to pick other options which also needs to be adressed. Its a factor in singleplayer as well mind but there the player can just decide to go for something they like so its far less of an issue.

At the end of the day its EA and they are working on it. Can honestly say that I am pleased :smile:
 
This should be a game you can play as the great grand kids of your original character. But the way that works it is totally impossible. One faction will own the map within the lifetime of your starting character and the game is effectively dead from there on. The game went on sale missing so much content but in particular missing fundamental mechanics to make the campaign you sink hours into playable over the long term is so glaring and ruins every single play through in one form or another and sooner rather than later.
 
Balancing and Snowballing of factions is my main concern, I'm really looking forward to all the gameplay features I'm sure they'll implemented until and after full release. Right now only snowballing is a real problem when trying to have fun with this very successful EA launch. No performance issues here, no unexpected optimization issues either.

It's probably very complicated to "fix" but in general politics and the "influence economy* should be balanced and fleshed out.

I think for Snowballing a claim system similar to Crusader Kings 2 would be great:
1: Spend a lot of influence for a claim.
2. Go to war.
3. If successful enough you receive only the claimed castles and settlement. All the others go back to their original owner.
4. After the war the King can distribute the newly conquered castles and cities
-> Prerequisite: The larger the Empire, the greater the "influence maintenance" for the ruler (Keeping strong nobles happy)

Also cities should be very unproductive and should tend to revolt if not part of their original empire-
 
Without a single doubt for me it's the UI. This will sound arrogant, but I'm also fairly certain that for a great number of people that think that their biggest gripes are with other things, the actual lack of enjoyment will stem from the grinding issues that build up during a playthrough due to a staggeringly high number of weird decisions on how the UI works.

It's also the fact that I'm pretty certain that a lack of features, bugs, optimization or balancing will be sorted out by the end of the early access or further development, and gradually many, many things will be added to the game, just alone from player feedback. But let's be real: UI design isn't sexy. You don't really look forward to something that just limits how annoyed and bored you get during a game. What anyone really wants is content and cool mechanics.

I mean, Bannerlord definitely IS an improvement from Warband in many, many areas. But we're talking about a game that had to live up to the player convenience standards of people who knew that this was a grand and ambitious project made by a handful of people. In such a case the (sorry for saying it like this) godawful, but at least working, UI was good enough. Now we're talking about a relatively big commercial project that has inherited a lot of the relics from that godawful UI, impacting a large part of the gameplay loop on every station with things that (at least to the layman) seem incredibly easy to fix.
 
I've had crashes and bugs, but honestly after 30hrs, it just seems to me like the content side of things is lacking.
 
1) Snowballing and general game pace, it's the only thing ruining the game to me. Casus belli system would be great
2) Collisions in battle : needs to be Warband like except for the player. I don't want to get pushed off ladders but I don't want ennemy inf/cav passing through my men unchallenged.
3)Strategic AI is braindead. Declaring wars on 9000 men faction while having 900 left. Not breaking sieges and going lay siege at the other end of the map. That kind of stuff
4)Tactical AI : dudes running in circles not knowing if they should attack or go hide in the woods, siege equipment AI
Not an absolute priority:
5)Reduce the number of bandits. Late game is dozens upon dozens of parties roaming around
6)Ranged AI. I don't mind a professional archer to hit almost everytime, but low tier troops and bandits its ridiculous.
7)Some minor combat things like the chamber blocks, or the fact that your character gets interrupted in his attack upon receiving a blow while the AI doesn't give a dam about being hit in the face and'll still hit you, unless you kick or shieldbash him, blocks not registering properly even though the direction of the block is correct. I played Warband with directional block,I'm quite used to it, sometimes they just ignore your block, happens especially with shields.

Can't wait to see what content is in stock waiting to be added
 
"
lack of gameplay mechanics and/or improvements
"

Whaaat ? Tons of things to do already if you compare it with warband, even modded. + this is early access, you can literally see the " to do " list ingame lol
 
An option to disable companion complaints would be nice. An option to create your own companions from scratch in the same way as you create your main character would also be nice - so we don't have to go to taverns and use their NPCs. I want to bring my own fantasy crew into the game.


In this case I would love to see a mechanic that allows you to upgrade vet unit into a companion if some requirements are met. Like he lives through 50 battles or kills many enemies on the field in single battle.
 
后退
顶部 底部