Im not a big fan of dividing maps strictly to closed and open It just really put more limits for map makers. But you put some real science in it
I have never think about it that way.

Peter, Tobi, Sikici, Hives, axl, Tomy, Surkan, me,...+Varsung+ 说:Rhade 说:Lord Rich 说:FBTR had a fair few built up bits of its own but is generally considered to be too large, lots of the map is wasted space, likewise with snowy village. Too much time spent travelling rather than fighting. If you compressed FBTR down to a more reasonable size, it likely would look a lot like the maps you are complaining about.
This is the mindset that has killed any notion of light cav in this game's competitive scene.
Compress everything, make it small, make range king and the only horse necessary an armored one.
Would be nice to see this toxic idea broken, maps like Ruins, FBTR and Plains require a playstyle that few have actually mastered. The city camp maps are played out as ****.
Yeah, because there is absolutely noone playing with courser nowadays![]()

MacKain 说:I had a bash with the editor the other night there... these things take a little time!! where do you get the patience to do it blimey.
Saying that, I was struggling to get the hang of how to work it right enough which probably didn't help matters. might have another go later this week. See about creating a good map for competitive matches

As far as I know, Ctrl-E is the only way.Windle 说:1. Any advice how to do quick saves? I just do Ctrl + E atm.
I haven't been successful on finding scraps of information in the bucket of Mapping on this forum.
This should help a bit: http://forums.taleworlds.com/index.php/topic,163368.0.html2. So would appreciate some guidance.
So far I found a few tutorials on YouTube which have taught me a lot, together with the hints given on in this topic.
No, only the one hosting the game server can edit the scene.3. Is it possible to make a map with multiple people working at it at the same time? I'm thinking of having a bunch of guys/girls come together on TS with a cold beer/margarita and just throwing stuff at it during a weekend night.
You can get a new terrain code by entering the single player world map, and pressing "terrain" button there.4. Another thing I wanted to ask was how to decide your terrain? Currently I move a .sc file away from SceneObj and get a random terrain created.
I want a small steppe map that is pretty flat to start with.
I think E moves the camera up and C moves it down.5. Lastly I wanted to know if anyone knows the shortkey to elevate your camera view up and down(y-axes) without having to look down to the ground and press S to go up...


m1tchell23 说:sounds like your terrain code is wrong.. or worst case is the map did actually **** up
Alene 说:This should help a bit: http://forums.taleworlds.com/index.php/topic,163368.0.html
Windle 说:4. Another thing I wanted to ask was how to decide your terrain? Currently I move a .sc file away from SceneObj and get a random terrain created.
I want a small steppe map that is pretty flat to start with.