Inventory/equipment related things:
- I couldn't achieve to cook meat. There are many recipes, but they look complex. Maybe because it's language, but i definetly couldn't figure it out. So, crafting is not easy.
-At first levels, it says something like this: "u need logs to cook meat" etc, but there is no logs. Lol i tried to collect wood from non-destroctable trees/ wood pieces..
+ I saw many recipes/crafting mecs, and also functional/variable -inventory environment(screen)- at each level. It's good.
- I had to leave many stuffs behind, because my inventory capacity was full. That's so annoying.
- I'd like to decide pick up a food can or directly eat it. But, (if i'm not wrong) player directly picks them, OR directly uses the stuff. No decition amoung them.
-At one(or more) of the first levels' inventory screen; i saw the yellow lighting stuff was off unlike other different inventory screens.
- Thirsty level was reducing too fast even its easy run. I 1 or 2 times died of thirsty.
- Sometimes weapon looks totally black. There was no lighting on weapon while room has enough lighting.
- For a helmet or some weapons; it says " you cant take it. .... watching you " . But, he/she is not looking other sides. So, how can i get a thing where someone is NOT moving around ? I can't kill the watcher, either. Watcher is not moving, or dying. So, whats the point to say "you cant take it now, 'cause ... lookin " ?
Fps
- At 1280x1024(or 720), with low settings overall: I played between 30-53 fps. At first level, or some fighting areas at other levels; fps frequently droped to 6-15 fps. It was playable overall, but that drops were not expected as i run it in low specs.
Mouse sensivity
-/+ You can't set it in-game. And, you need to set it in main menu under the "camera movement?" section. After recent patch & setting, mouse movement speed was good.
Combat/Buubygy traps
-I couldn't properly shot to enemy soldiers. I felt like sometimes bullets were not reaching enemy because of i'm shooting close to door/building surface(but it was clear, and close aim. it shouldn't have prevent reaching bullet normally), or sometimes & somehow, it didn't give damage. Definetly, AI enemy didn't take damage where it must take at sometimes.
-At a place, i couldn't blast all mines by fire. Only, 1 of 5? mines blasted by fire. Others stayed as they are, even i try to destory them in different angles.. I also tried to trigger the rest of mines, and run before they exploded. Thanks to devs, i understand that they made the timer too short there.. As a last resort, i threw there grenade, and passed the coridor..
Language, Conversation & Skills/perks?
~I only one time unlocked ( when the game wanted me to open some ). And, i wanted to open skill/perk screen, and select desired ones, but i thought it should be better if i get many points before open larger skill trees.. So, i kept moving. At ~last hour, i thought i need to addjust them personaly, it was the time..But, idk. I skipped it each time i remember, and kept moving. So, i confess that i finished game without skill/perk selections. I think i can play the game 1 more time with turkish language support & skill/perk selections. Both are needed for better gameplay, and i skipped one, even there it is...
+Even the language is not turkish, i got it some. And, from what i get.. It was well thought of dialogues. Voiceovers were good, too
-There was some non-english words(at walls or conversation boxes etc) . Further incomprehension with zero understanding for me.. I would like to see meanings even their explanation is english.
Overall Gameplay Thoughts
I like some parts of the game, such as interesting story, rich conversations, rooms with suprizes, various inventory screens, end game statistics about how i played/what happened, crafting & ability options(even i didnt touch them much, they are available, and optional. it can be easier to use), space station/space.
I didn't like fps drops, infentory full error, hard-to-understand crafting mechanic/non-easy to find ability/perk screen(idk how efficent will be the perk i selected, i dont have thought for them rn), no turkish language support, enjoyable but short story(it was short yeah. i would like to see it as long as... hmm.. half life. ) , some damage problems on AI etc.
# A bit longer gameplay(more adventures/suprizes/goals/dialogs) with no bugs/easier usage of some systems; can make the game much better. It was a nice snack as it is rn.