A storm makes its way over Calradia. Lords and Ladies of all factions are becoming unruly. Emperor Arenicos' rule is being challenged. Sturgians and Battanians, in pursuit of lusher lands are banding together. Khuzaits are hitting the borders of Calradia en-masse in their flight from the [insert generic geroia faction here]. Aserai send their most bloodthursty in aid for Arenicos and Vlandian families decide to elect a monarch for battle readiness in case of a Calradic war and against the threat of Balionic knights overseas. While Nordic warbands raid helpless villages, distant words of Honourable Samurai make their way into the world.
This is an age for adventurers.
Equal gender randomization to troops
Full worldbuilding (and perhaps shallowish waters to walk on until boats are available)
Implementing Warband locations + Non-modular and modular weapon + Armor set
Adding boat mesh for traveling over the sea
Adding naval combat + two locations for each overseas region
Adding all factions, all gear and all locations
Remaining checklist for map:
Zendar - free city-state in Northern Calradia
Jayek - village (or town) in Northern Calradia
Charnye - Vaegir location, probably a village or town
Chalbek Mountains are landmark in Northern Calradia
Everything from Warband
Nord thanedoms - Jumne
Native American-like tribes and SE-Asian factions in Geroia
African-like tribes in Siri
Knights and foreign Samurai in Balion
Latin-American factions in Lokti
I just really like magic.Therefore, stuff like enchantent blades, fire spells instead of throwable bombs might become a thing, while trying to preserve as much of the native gameplay as possible. It is not supposed to be overpowered or anything, but instead be an alternative look of already existing weaponry.