Better unit collision like warband

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saneel2014

Regular
Units in the gamr clip through each other which causes moshpitting. Please put collision limits like in warband where we just dont clip through units.
 
Mount and blade (the one before warband) had the same moshpitting like bannerlord has. I remember pikeman "balls" from the Peloponnesian war mod were extremely deadly.
 
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Technically Taleworlds is "aware" of this. Check this out


2016

2020
 
So they ruined it.
Maybe they will implement it later...cause as we can see on the video @Terco_Viejo posted, it was already there in 2016.
But i can't imagine they don't see at the moment that it's a little bit ridiculous on that collision system.
And i have no clue why they removed it ?
 
God yeah I'm glad more people are noticing. I've been whining on reddit and the forums for days, so hopefully TW are actually aware of it.

Sieges are even worse, and it doesn't get any better when it comes to cavalry, either. Right now, formations are useless and the amount of heavy infantry you have barely matters, because nothing has any real weight and collision.

Another small unrelated thing I've noticed that's missing from 2016-2018 builds is being able to attack multiple people with a single swing. Odd. So maybe TW are just experimenting.
 
God yeah I'm glad more people are noticing. I've been whining on reddit and the forums for days, so hopefully TW are actually aware of it.

Sieges are even worse, and it doesn't get any better when it comes to cavalry, either. Right now, formations are useless and the amount of heavy infantry you have barely matters, because nothing has any real weight and collision.

Another small unrelated thing I've noticed that's missing from 2016-2018 builds is being able to attack multiple people with a single swing. Odd. So maybe TW are just experimenting.
Well i already communicated this issue to Dev Murat Ture 7 hours back and i got this because of your reddit post good job man.
 
God yeah I'm glad more people are noticing. I've been whining on reddit and the forums for days, so hopefully TW are actually aware of it.

Sieges are even worse, and it doesn't get any better when it comes to cavalry, either. Right now, formations are useless and the amount of heavy infantry you have barely matters, because nothing has any real weight and collision.

Another small unrelated thing I've noticed that's missing from 2016-2018 builds is being able to attack multiple people with a single swing. Odd. So maybe TW are just experimenting.

I routinely hit multiple enemies while using large axes and polearms.
 
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