faction_get_color = 1277 # (faction_get_color, <destination>, <faction_id>),
party_get_battle_opponent = 1680 # (party_get_battle_opponent, <destination>, <party_id>),
cur_agent_set_banner_tableau_material = 1986 # (cur_agent_set_banner_tableau_material, <tableau_material_id>),
str_clear = 2319 # (str_clear, <string_register>),
str_store_class_name = 2346 # (str_store_class_name, <stribg_register>, <class_id>),
mission_cam_get_position = 2010 # (mission_cam_get_position, <position_register_no>),
mission_cam_set_position = 2011 # (mission_cam_set_position, <position_register_no>),
mission_cam_animate_to_position = 2012 # (mission_cam_animate_to_position, <position_register_no>, <duration-in-1/1000-seconds>, <value>),
mission_cam_get_aperture = 2013 # (mission_cam_get_aperture, <destination>),
mission_cam_set_aperture = 2014 # (mission_cam_set_aperture, <value>),
mission_cam_animate_to_aperture = 2015 # (mission_cam_animate_to_aperture, <value>, <duration-in-1/1000-seconds>, <value>),
mission_cam_animate_to_position_and_aperture = 2016 # (mission_cam_animate_to_position_and_aperture, <position_register_no>, <value>, <duration-in-1/1000-seconds>, <value>),
mission_cam_set_target_agent = 2017 # (mission_cam_set_target_agent, <agent_id>, <value>),
mission_cam_clear_target_agent = 2018 # (mission_cam_clear_target_agent),
scene_prop_has_agent_on_it = 1801 # (scene_prop_has_agent_on_it, <scene_prop_instance_id>, <agent_id>),
scene_prop_fade_out = 1822 # (scene_prop_fade_out, <scene_prop_id>, <fade_out_time>),
scene_prop_fade_in = 1823 # (scene_prop_fade_in, <scene_prop_id>, <fade_in_time>),
prop_instance_get_animation_target_position = 1863 # (prop_instance_get_animation_target_position, <pos>, <scene_prop_id>),
agent_get_attached_scene_prop = 1756 # (agent_get_attached_scene_prop, <destination>, <agent_id>),
agent_set_attached_scene_prop = 1757 # (agent_set_attached_scene_prop, <agent_id>, <scene_prop_id>),
agent_set_attached_scene_prop_x = 1758 # (agent_set_attached_scene_prop_x, <agent_id>, <value>),
agent_set_attached_scene_prop_y = 1809 # (agent_set_attached_scene_prop_y, <agent_id>, <value>),
agent_set_attached_scene_prop_z = 1759 # (agent_set_attached_scene_prop_z, <agent_id>, <value>),
overlay_get_position = 946 # (overlay_get_position, <position>, <overlay_id>),
overlay_animate_to_color = 932 # (overlay_animate_to_color, <overlay_id>, <duration-in-1/1000-seconds>, <color>),
close_item_details = 971 # (close_item_details),
show_troop_details = 2388 # (show_troop_details, <troop_id>, <position>, <troop_price>),