create_check_box_overlay = 918 # (create_check_box_overlay, <destination>),
# Creates a checkbox overlay. Returns checkbox overlay_id.
(create_check_box_overlay, "$g_presentation_obj_admin_panel_5", "mesh_checkbox_off", "mesh_checkbox_on"),
server_get_renaming_server_allowed = 475 # (server_get_renaming_server_allowed, <destination>), #0-1
server_get_changing_game_type_allowed = 476 # (server_get_changing_game_type_allowed, <destination>), #0-1
set_spawn_effector_scene_prop_kind = 426 # (set_spawn_effector_scene_prop_kind <team_no> <scene_prop_kind_no>)
set_spawn_effector_scene_prop_id = 427 # (set_spawn_effector_scene_prop_id <scene_prop_id>)
player_control_agent = 421 # (player_control_agent, <player_id>, <agent_id>),
player_spawn_new_agent = 409 # (player_spawn_new_agent, <player_id>, <entry_point>),
get_max_players = 400 # (get_max_players, <destination>),
multiplayer_send_message_to_server = 388 # (multiplayer_send_int_to_server, <message_type>),
multiplayer_send_int_to_server = 389 # (multiplayer_send_int_to_server, <message_type>, <value>),
multiplayer_send_2_int_to_server = 390 # (multiplayer_send_2_int_to_server, <message_type>, <value>, <value>),
multiplayer_send_3_int_to_server = 391 # (multiplayer_send_3_int_to_server, <message_type>, <value>, <value>, <value>),
multiplayer_send_4_int_to_server = 392 # (multiplayer_send_4_int_to_server, <message_type>, <value>, <value>, <value>, <value>),
multiplayer_send_string_to_server = 393 # (multiplayer_send_string_to_server, <message_type>, <string_id>),
multiplayer_send_message_to_player = 394 # (multiplayer_send_message_to_player, <player_id>, <message_type>),
multiplayer_send_int_to_player = 395 # (multiplayer_send_int_to_player, <player_id>, <message_type>, <value>),
multiplayer_send_2_int_to_player = 396 # (multiplayer_send_2_int_to_player, <player_id>, <message_type>, <value>, <value>),
multiplayer_send_3_int_to_player = 397 # (multiplayer_send_3_int_to_player, <player_id>, <message_type>, <value>, <value>, <value>),
multiplayer_send_4_int_to_player = 398 # (multiplayer_send_4_int_to_player, <player_id>, <message_type>, <value>, <value>, <value>, <value>),
multiplayer_send_string_to_player = 399 # (multiplayer_send_string_to_player, <player_id>, <message_type>, <string_id>),
#script_game_receive_network_message
# This script is called from the game engine when a new network message is received.
# INPUT: arg1 = player_no, arg2 = event_type, arg3 = value, arg4 = value_2, arg5 = value_3, arg6 = value_4
send_message_to_url = 380 # (send_message_to_url, <string_id>, <encode_url>), #result will be returned to script_game_receive_url_response
#script_game_receive_url_response
#response format should be like this:
# [a number or a string]|[another number or a string]|[yet another number or a string] ...
# here is an example response:
# 12|Player|100|another string|142|323542|34454|yet another string
# INPUT: arg1 = num_integers, arg2 = num_strings
# reg0, reg1, reg2, ... up to 128 registers contain the integer values
# s0, s1, s2, ... up to 128 strings contain the string values
player_is_busy_with_menus = 438 # (player_is_busy_with_menus, <player_id>),
multiplayer_make_everyone_enemy = 420 # (multiplayer_make_everyone_enemy),
player_set_is_admin = 429 # (player_set_is_admin, <player_id>, <value>), #value is 0 or 1
All major news agencies of the world said:
agent_set_ammo = 1776 # (agent_set_ammo, <agent_id>, <item_id>, <value>),
# Sets current agent ammo amount to the specified value between 0 and maximum ammo. Not clear what item_id means - weapon item or ammo item? 4research.
(agent_set_ammo, ":agent_no", "itm_grenade", 5),
(agent_set_ammo, ":agent_no", "itm_bullets", 10),
spawn_scene_prop = 1974 # (spawn_scene_prop, <scene_prop_id>),
# Spawns a new scene prop instance of the specified type at the position defined by the last call to (set_spawn_position). Operation was supposed to store the prop_instance_id of the spawned position in reg0, but does not do this at the moment.