HokieBT said:I wanted to post a few comments. First, the tough part about this mod, is since it is based on a book series, there are very few visual images to reference. It has also been a while since I have read these books, or played any of the computer games, so that makes it difficult to decide how exactly they should look. So anything that people can remember, the more specific the better, is a help. But right now I'm planning on just using or re-texturing native items since most of them should fit and allow me to get 'close' to what I think each faction should look like. Right now the kingdom and moredhel have a lot of placeholders for weapons and armor, so I want to fix them up.
These images below came from crydee.com (the author's official site) and shows a few of the races:
Human Moredhel Dwarf Goblin Troll
Kingdom, Kesh and Tsurani are basically supposed to be humans. The goblins and trolls that are currently in this mod don't really match these pictures, but those models came from Fantasy Mod, and personally I think they are good enough so that I'm not sure its worth creating new models for them. I would love to add Dwarves and was planning on just making them humans with beards... But technically they should be fatter and shorter than humans, so if somebody wants to work on a shorter/fatter body model (we can use native head) with a few armor variations that would be cool. A better model for the fireball and possibly some other 'ammo' for magic (maybe an ice bolt, lightning bolt, other suggestions?) would also be neat. I'm not sure we can do a 6-legged horse, and I've heard there are some problems getting a new horse model into the game, so I think its acceptable that the Tsurani captured a few of them since I think I remember that from the books. But otherwise, I really don't see a need for a ton of new models for this mod. The main issue is honestly going to be time, so if anybody wants to help out then let me know. But I think if we can clean up the map a little bit (add some bridges, fix a few weird areas, etc), outfit the faction troops more appropriately, and switch a few of the mercenaries/outlaws we will have a pretty good base for this mod which should be playable. Then after that we can expand further and work on the details, etc.
I thing thats good, i have some models from my mod for Morrowind -maybe i rig it on MaB skeleteon and you can use it