HokieBT
Grandmaster Knight

ok, I quickly tried to finish a beta/alpha release for people to review. Please download it here and post any feedback you have.
Download Beta Version 0.1.2 - https://www.mbrepository.com/file.php?cid=7&id=1100
NOTES
This is a beta/alpha release intended for people to do testing and give feedback on the progress so far. The 'core' of this mod has been created (factions, troop tree, world map, etc) but there is still more work to be done especially with equipping the troops with armor/weapons. This means that since only a few items have beeen given to troops the loot after battle will be very limited for now. There are other issues like the Western Kingdom and Eastern Kingdom can make war with each other and the mercs and outlaws have not all been modified yet. The source code is included in the ModuleSystem folder so if anybody wants to help out with the coding or modifying the map further than it would be a big help. Also, it has been a while since I have read these boots so if there are any major mistakes or other suggestions then feel free to post them.
TROOPS AND ITEMS
Troop tree's have been created for all factions and they have been very quickly outfitted with weapons and armor. My original concept was that we could use a majority of items from the native game but just re-name them and change their stats. For example, a lot of the lamellar armor was renamed and use for the Tsurani and the tribal warrior or fur tunics used for Kesh. A lot of native items like armor, weapons, shields, etc, could also easily be re-textured for each faction. I started re-naming and modifying stats on items (these are all at the bottom of the items file) but this process is not complete. I have also included two of the OSP packs for horses to add variety but these have not been given to any troops yet. I have permission to use items from Fantasy Mod, so the Goblin and Troll in the game are from that, and I need to review what other armor/weapons were available. We could also use help with specific suggestions on what type of items each troop needs, what native items could potentially be re-textured, etc. Help with equipping troops, re-texturing items, or anything else would also be appreciated.
MAP
Movement on the map may be more difficult since there haven't been any bridges placed yet. The enemy may be able to run away to inaccessible area's on the edges of the map so we may need to add rivers/mountains to all edges. Cstles/towns have been renamed but villages are still native calradia names. I used the 'snow' town/castle/villages for the moredhel in the north so we either need to add snow to the top of the map. I used the 'steppe' town/castle/villages for the kesh in the south, so it might be worth adding some desert or steppe terrain. The 'snow' and 'steppe' scenes could also be removed from the moredhel and kesh factions if that makes more sense.
FUTURE PLANS
My free time is very limited, I also can't model and my texturing skills are weak, so I don't see massive changes to this mod. However, I eventually want to add things like the Polished Buildings Mod, Custom Battle Mod, Shield Bash Kit, gameplay changes or improvements like hero autoloot, etc. Any comments, suggestions, or help on this mod is appreciated.
I haven't taken a lot of screenshots, but here are a few I took when I was testing Trolls/Goblins....

Download Beta Version 0.1.2 - https://www.mbrepository.com/file.php?cid=7&id=1100
NOTES
This is a beta/alpha release intended for people to do testing and give feedback on the progress so far. The 'core' of this mod has been created (factions, troop tree, world map, etc) but there is still more work to be done especially with equipping the troops with armor/weapons. This means that since only a few items have beeen given to troops the loot after battle will be very limited for now. There are other issues like the Western Kingdom and Eastern Kingdom can make war with each other and the mercs and outlaws have not all been modified yet. The source code is included in the ModuleSystem folder so if anybody wants to help out with the coding or modifying the map further than it would be a big help. Also, it has been a while since I have read these boots so if there are any major mistakes or other suggestions then feel free to post them.
TROOPS AND ITEMS
Troop tree's have been created for all factions and they have been very quickly outfitted with weapons and armor. My original concept was that we could use a majority of items from the native game but just re-name them and change their stats. For example, a lot of the lamellar armor was renamed and use for the Tsurani and the tribal warrior or fur tunics used for Kesh. A lot of native items like armor, weapons, shields, etc, could also easily be re-textured for each faction. I started re-naming and modifying stats on items (these are all at the bottom of the items file) but this process is not complete. I have also included two of the OSP packs for horses to add variety but these have not been given to any troops yet. I have permission to use items from Fantasy Mod, so the Goblin and Troll in the game are from that, and I need to review what other armor/weapons were available. We could also use help with specific suggestions on what type of items each troop needs, what native items could potentially be re-textured, etc. Help with equipping troops, re-texturing items, or anything else would also be appreciated.
MAP
Movement on the map may be more difficult since there haven't been any bridges placed yet. The enemy may be able to run away to inaccessible area's on the edges of the map so we may need to add rivers/mountains to all edges. Cstles/towns have been renamed but villages are still native calradia names. I used the 'snow' town/castle/villages for the moredhel in the north so we either need to add snow to the top of the map. I used the 'steppe' town/castle/villages for the kesh in the south, so it might be worth adding some desert or steppe terrain. The 'snow' and 'steppe' scenes could also be removed from the moredhel and kesh factions if that makes more sense.
FUTURE PLANS
My free time is very limited, I also can't model and my texturing skills are weak, so I don't see massive changes to this mod. However, I eventually want to add things like the Polished Buildings Mod, Custom Battle Mod, Shield Bash Kit, gameplay changes or improvements like hero autoloot, etc. Any comments, suggestions, or help on this mod is appreciated.
I haven't taken a lot of screenshots, but here are a few I took when I was testing Trolls/Goblins....












