Beta Patch Notes v1.2.0-v1.2.6

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Seeing as 1.1.0 released in MARCH OF THIS YEAR and was the last ''content update'' and 1.2 havent even hit main branch yet. You're basically saying you'll play the game again in two updates :smile: Which is not a poke at you, but at Taleworlds snail pace and one update a year kinda deal.
Yea its pretty disheartening to see how far TW has fallen
 
Could you please share some more info on this (screenshots, any specific way to replicate it)?

Thanks for sharing, will investigate it.
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I also had an instant of bright blue textures around rock formation during a siege - don't remember which castle though... (probably Sturgia/Vlandia).
 
It's not a typo, the effect of that multiplier is very small. 40% translates into a few pixels essentially. The new value should now provide an actually noticeable weapon inaccuracy.
Then please balance horse archer's AI, after several tests I found this make ai tire 2 horse archers (40 bow skill and 40 riding skill) only fire their bows in the melee range( about 20 unit distance in game display) because the AI think they can't hit target in longer range, which make them become useless. t3 horse archers looks bette, but still fire in very close range.
 
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Could you please share some more info on this (screenshots, any specific way to replicate it)?

Thanks for sharing, will investigate it.
there are some blue ground too, in sturgiar maybe. at first i think it to make the feeling of cold in the north, but after sometime it grow brighter
 
When are we going to see fixes for the biggest issues that are preventing gameplay from being fun? Stuff like:

* Voting being useless because nobles vote almost unanimously, making the whole politics and influence system nearly irrelevant (except for exploits)
* Relation with lords, one of the core systems of the game, doesn't do anything useful
* Having to slog your way through boring, easy battles/sieges to win a campaign, adding another 20 hours of not fun to your playthrough, because nobles/garrisons never surrender even when outnumbered 5000 to 1, and autocalc battles punish you by killing off troops at random
* Tactics being extremely simplistic and boring because ranged troops are very OP, because armour gives terrible protection against arrows, so the best tactic every single time is to have a ****ty distraction for your ranged troops to mow down

These 4 biggest issues turn a potentially challenging, thought-provoking, fun game... into a boring grindfest that feels like a painful chore to complete.

Are Taleworlds totally tonedeaf to these issues? How can they play their own game, look at these core systems not working, and say "yep that looks right"... For 2+ years?

As it stands, enthusiasm for Bannerlord has largely died off because Taleworlds forgot to make the game not a frustrating experience to play.
 
When are we going to see fixes for the biggest issues that are preventing gameplay from being fun? Stuff like:

* Voting being useless because nobles vote almost unanimously, making the whole politics and influence system nearly irrelevant (except for exploits)
* Relation with lords, one of the core systems of the game, doesn't do anything useful
* Having to slog your way through boring, easy battles/sieges to win a campaign, adding another 20 hours of not fun to your playthrough, because nobles/garrisons never surrender even when outnumbered 5000 to 1, and autocalc battles punish you by killing off troops at random
* Tactics being extremely simplistic and boring because ranged troops are very OP, because armour gives terrible protection against arrows, so the best tactic every single time is to have a ****ty distraction for your ranged troops to mow down

These 4 biggest issues turn a potentially challenging, thought-provoking, fun game... into a boring grindfest that feels like a painful chore to complete.

Are Taleworlds totally tonedeaf to these issues? How can they play their own game, look at these core systems not working, and say "yep that looks right"... For 2+ years?

As it stands, enthusiasm for Bannerlord has largely died off because Taleworlds forgot to make the game not a frustrating experience to play.
-Follow your posts long time ago, very suprise you still here writing feedback. Need more comunication between players and dev
Secondly I want to give TW a few words:
We play your game since first EA release, reporting bugs, giving you feedback, being free testers for your game, I saw many bug threads still in progress and they exist for years, the whole skill/perks system driven me to play them more than the game itself, all horses are same color, my faction declareing war in two front after a few days peace, Noble keep teleporting around so finding them become impossible mission. Do you think people will buy your next product after the way you treat them here ? will your players recomend your name to their friends ?
Bannerlord is a good game if not the best, but there are bunch of problem when you dig deeper in to the game, I'm sorry to be blunt but company's level of creative and performance is terrible. Does anyone in your company actually play the game ? Reported some simple bugs and it's easy to reproduce than your can drink a cup of milk but still ask me to check many things, sending videos.
The captain/govenor perks are complicated, it make no sense since some pair have two party leader role and both player/companions have the same skill trees, perks function scatter all around, lv250 onehanded +15 party size, swinging your sword better make your party manage food better ? there so soooo many dumb idea has been put into this masterpiece.
<snip>
 
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Lords in civvie clothing being killed by guards in prison break is.. was a bug? Well, i though its normal dying easer when a sword puncture your thin cotton cloth.
Loved when basic physics be implemented in any video games..
 
Seriously, this patch was a disappointment @Duh_TaleWorlds by the time you guys took to do stuff, unless there's more than it's written here
Different branches are worked on concurrently. x.x.X patches focus on critical bug fixes and minor balance / content changes (in beta, live usually won't see content changes). x.X.x patches introduce the regular feature & content changes.
 
The low riding penalty is way overdone. My usual starting character with 20 riding is useless. The target reticle barely closes, entire band of looters is in it. You can't really aim at all, just shoot in a general direction, and yes, arrows sometimes do fly off at crazy angles. 1500 should be brought down to 500 tops. Please fix this.
 
Different branches are worked on concurrently. x.x.X patches focus on critical bug fixes and minor balance / content changes (in beta, live usually won't see content changes). x.X.x patches introduce the regular feature & content changes.
good to know, thanks for answer
 
The low riding penalty is way overdone. My usual starting character with 20 riding is useless. The target reticle barely closes, entire band of looters is in it. You can't really aim at all, just shoot in a general direction, and yes, arrows sometimes do fly off at crazy angles. 1500 should be brought down to 500 tops. Please fix this.
The support team is aware of this and it is forwarded for further investigation.
 


So a ton of potential customers were marketed to.

@Dejan aka soothsayer
@Piconi aka dragon slayer and all around good guy
@Duh_TaleWorlds aka my favorite hero of the forum :party:

Edit: I am just making you aware...
IMO, which is a minority within the forum, you should refrain from strict deadlines if it has the potential for game-breaking bugs.

-This newly marketed cohort will likely be more fickle than we of the forum.
-We of the forum may be loud but we are fairly loyal even if our tongue whips often.
-We of the forum should wish TaleWorlds to do well as it benefits them it will benefit us.


To The Forum, I plead to you to be supportive in this endeavor as it is crucial to our future desires.
Seeith the Tale Worlds of old has continued to sprout beautiful flowers that bear delicious fruit.
 
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Different branches are worked on concurrently. x.x.X patches focus on critical bug fixes and minor balance / content changes (in beta, live usually won't see content changes). x.X.x patches introduce the regular feature & content changes.
I wonder even what you wanted to surprise us with for the new year? More corrections and good diplomacy? Maybe you will introduce some mods into the game into your game? Although there is only a fix ...
1. There is no normal diplomacy
2. There are no epic battles and sieges (if there were battles in the Middle Ages in the city itself, alleys, etc.)
3. Serve as an ordinary soldier for a lord
4. Battle squads of companions, like useless sheep
5. Why not add events?
6. Difficulty setting, how many bandits and troops will appear at the lord
7. Why can't you tell a companion to gather recruits for you and talk about your exploits (increasing fame)
8. Why can't diplomacy be used to provoke one kingdom to attack another? (send a companion for this)
9. Why when you let the lords go after winning a battle (you have a good relationship with them) can't they do you that favor?
10. You can lower the difficulty, in 1.2.0 the patch is difficult in terms of battle, and I like 1.1.6 as well as others
11. The wife in the game is just a wife and not a living person, why can't she walk around the city and not just sit in the castle? Buy food , do quests ? When entering the city/ castle, did she tell you that there were problems or to communicate?
 
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