Beta Patch Notes v1.2.0-v1.2.6

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When we stop playing and give up on this game. I think if we ignore them for a year they'll finally decide it was a bad idea to fix mp and sp at the same time. Mp is dead, as in archeologists are sifting sand to find relics, dead. No patch gonna fix it.
Yeah I don't know why they focused so heavily on multiplayer and cross platform, its completely dead on console and like 90% of players only play single player, it just seems like such a waste of time which they could spend introducing new features, like a basic diplomacy system
 
Did they just really release this beta and that was all that was included? Just a ton of bug fixes and we waited almost 4 months? Well see you all in 3-4 months for hopefully a real patch
 
bannerlord has so much potential and you are wasting it. The fact that this game has no competitors in the market gives you a monopoly. You think that no matter how ****ty it is, the players will play anyway. unfortunately this is true
 
I don't see the 7th Shop crash bug being fixed ? Lets test that now. NOPE ! CRASH !!! UG !

Thanks for all the other bug fixes though.
 
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Reading the patch notes, are the javelin changes for multiplayer buffs? Cuz I can't help but wonder if this will make Empire less insufferable to play as.

I know this will fall on deaf ears, but I feel the need to chip in with how I think Bannerlord's multiplayer could be improved:

Additional blunt weapons for Aserai and Sturgia.
- I think for Aserai, the Guard could use something like a quarterstaff that's faster than the mauls, but its damage is only around the high 40s to low 50s.
- Sturgia on the other hand, would probably be a bit complicated with the adding of blunt weapons due to the devs' insistence on making the Varyag an axe specialist. I think the only feasible options for extra blunt weapons for Sturgia would be Brigand (either as an Improved Armor weapon or as a replacement for Raider Axe) and Hunter (Shield perk downgrades your melee weapon with its current implementation)

Whenever Aserai and Sturgia goes up against Vlandia or Battania, one can already tell who's gonna win based on the fact that heavy armor is being pitted against a lack of anti-armor options. The addition of more blunt weapons to these factions should allow for more options for counterplay against heavy armor without overrelying on Tribal Warriors (Aserai) or Berserkers (Sturgia)

Recruit changes:
- Stronger Shield replaced with Shield Training
-- Shield itself is unchanged
-- Bashing with a shield deals an additional 2 points of damage
-- Equipping and holstering a shield is 20% faster
-- Holstered shield absorbs an additional 20% damage when shield is struck
-- Holstered shield completely blocks projectiles when shield is struck

Realistically, a Recruit will never live long enough to see his shield take more than 80 damage. I'll admit that I haven't any idea on how a shield perk can suck less for a fodder class, though I think giving the Recruit more utility with how he uses a shield might make it worth not taking a Spatha

- Footwork replaced with Survival Instinct
-- Aiming bonus while moving reduced from 60% to 35%
-- Now grants +5 armor

This perk still has the downside of being stuck with the Gladius but since you are still a javelin thrower, reworking the footwork perk to also be an "Improved Armor" pick should at least make him as durable as other factions' peasants whenever they pick a weapon perk.

Battanian Clan Warrior changes:
- Targe perk now grants +4 bash damage when holding a shield, but changes damage type from Blunt to Cut

Historically, targes were as much an off-hand weapon as they were a means to deflect enemy attacks. The targe still remains to be the worst shield for blocking projectiles, but will at least give Clan Warriors an impromptu cestus to use in single combat. I think the damage type change would be necessary, since a significant damage increase might be too effective against armor if it remained as a blunt attack
 
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We are still working on that issue.
FOR THE LOVE OF GOD, JUST PUSH THIS PATCH TO MAIN VERSION AND STOP RELEASING PETTY UPDATES THAT BREAK ALL THE MODS.

Once again we are unable to play the game because of an update no one wanted or needed - AND WE CAN'T EVEN ROLL IT BACK TO THE PREVIOUS VERSION! :roll:

I'm sure you are aware that this game is tedious, monotonous, repetitious, and unplayable without mods.

If you guys insist on constantly breaking the game, PLEASE at least give us the option of choosing to roll back if we wish.
 
FOR THE LOVE OF GOD, JUST PUSH THIS PATCH TO MAIN VERSION AND STOP RELEASING PETTY UPDATES THAT BREAK ALL THE MODS.

Once again we are unable to play the game because of an update no one wanted or needed - AND WE CAN'T EVEN ROLL IT BACK TO THE PREVIOUS VERSION! :roll:

I'm sure you are aware that this game is tedious, monotonous, repetitious, and unplayable without mods.

If you guys insist on constantly breaking the game, PLEASE at least give us the option of choosing to roll back if we wish.
Agreed, they need to do big updates, not loads of small hotfixes which ruin the game each time
 
FOR THE LOVE OF GOD, JUST PUSH THIS PATCH TO MAIN VERSION AND STOP RELEASING PETTY UPDATES THAT BREAK ALL THE MODS.

Once again we are unable to play the game because of an update no one wanted or needed - AND WE CAN'T EVEN ROLL IT BACK TO THE PREVIOUS VERSION! :roll:

I'm sure you are aware that this game is tedious, monotonous, repetitious, and unplayable without mods.

If you guys insist on constantly breaking the game, PLEASE at least give us the option of choosing to roll back if we wish.

cant you just unsubscribe to the beta branch? stay on stable?
 
The beta branch is provided for early adopters that would like to support the development as well as to give modders an opportunity to see what is coming before the majority of players will default to it. Not releasing hotfixes to beta would defeat its very purpose.

Naturally, you can also opt into the beta simply to play with new features - but you do so at your own risk. If you want a more stable environment, the live branch would be the appropriate choice.
 
The beta branch is provided for early adopters that would like to support the development as well as to give modders an opportunity to see what is coming before the majority of players will default to it. Not releasing hotfixes to beta would defeat its very purpose.

Naturally, you can also opt into the beta simply to play with new features - but you do so at your own risk. If you want a more stable environment, the live branch would be the appropriate choice.
When should we expect to see the update dropped on console
 
Once the outstanding known as well as any newly identified blockers have been resolved.

This concerns stability, performance and modding items as well as more specific bugs or balancing efforts for both MP and SP.
 
Once the outstanding known as well as any newly identified blockers have been resolved.

This concerns stability, performance and modding items as well as more specific bugs or balancing efforts for both MP and SP.
That's been taleworlds response(the few we've gotten) for over 3 months. Were asking for more than the same vague "soon". How much longer is it gonna take for you guys to deliver what you sold us?
 
That's been taleworlds response(the few we've gotten) for over 3 months. Were asking for more than the same vague "soon". How much longer is it gonna take for you guys to deliver what you sold us?
It's like getting blood from a stone lmao, their treatment of console players is disgusting, zero transparency or communication, absolutely unacceptable in today's times
 
The beta branch is provided for early adopters that would like to support the development as well as to give modders an opportunity to see what is coming before the majority of players will default to it. Not releasing hotfixes to beta would defeat its very purpose.

Naturally, you can also opt into the beta simply to play with new features - but you do so at your own risk. If you want a more stable environment, the live branch would be the appropriate choice.



lmao can't believe i'm reading this.


so you think there is a "stable" version we can fall back to? lol there is no stable version in this game. they are all a broken mess. the proof is in the pudding you are still fixing bugs and crashes. your "beta" version has been out for months. probably 4 now lost count. if it isn't yet more playworthy than 1.1.5 then what are you doing over there??


keep on living on your parallel universe of "official releases" and "beta versions" whilst we test and play (or don't) your broken game.
 
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