Beta Patch Notes v1.2.0-v1.2.4

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I hope the shouting/unit sound bug gets fixed soon. That one is really problematic to the people who're experiencing it.
We do have a fix that's almost ready, so, if nothing goes wrong, it will be in the next hotfix and resolve it for those affected.
 
Does this do anything to address the "Kingdom Owner can't upgrade own troops in garrison" issue, present since e1.6 at least?
This is unrelated to the current fix, although it would be good if you would point me to the tech support ticket related to that issue.
 
Hopefully the Cavalry AI is much better now. It's also great to see that lords will be leaving more units to the garrison of newly conquered fiefs, this should definitely cut down on the grind if it works.
if it works things wont be less grindy. it especially improves ai-ai interaction on the map. garisson size also impacts war declarations and faction fatigue. it has huge impact to the health of the game. love the fix if it works (havent tested it yet)
 
Some notes on 1.2.2 AI; Cavalry misses less often now, but they still miss quite a bit, they still need a bit of fixing. Moreover, they are still wayyyy too defensive. They still tend to hold up their shields while charging rather than trying to attack. Seeing a cavalry unit ride by enemy units while holding their shields and not do any damage isn't an uncommon sight. Another issue with melee cavalry is that in my very limited testing, the amount of kills they get if you decide to do a targeted charge is much lower if you just order them to charge (I tested when the enemy only has 1 formation in both instances, both sides had 80 troops each).

On the other side of the coin, spear infantry (well, infantry in general) are also wayyyyyyy too passive. They basically never attack incoming enemy cavalry unless they manage to trap a few. Even when they trap some, they usually can't kill them without letting the trapped cavalry escape.

Overall, the competency of Cavalry AI vs foot troops & Infantry AI vs cavalry is unacceptable, it's a very big downgrade compared to the previous patch (1.1.x). Definitely do not push this patch to live until you fix these issues.
 
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This is unrelated to the current fix, although it would be good if you would point me to the tech support ticket related to that issue.

I would write the issue as follows:

"As the ruler of a kingdom, when I capture a town or castle, as new owner I am unable to upgrade my troops from the Manage Garrison screen. I must go to the Party screen to do upgrades. This issue does not occur when I am not the ruler, or once I am on a Donate Troops to Garrison screen."
 
x.x.X denote fixes.
x.X.x reference content changes
Just tested 1.2.2. I issue with workshops, not major, and 1 crash which could have been mod related as I forgot I had them on, Once off the game was fine. Any chance this can get to console before the weekend starts?
 

I hope this issue will be fixed in the upcoming patch since it makes the game impossible to play for those who like to train their companions.
 
There were scrapped leftover horses in the item system that were being given by the “Beast Whisperer” perk.
I remember like 9 months or so when i looked at all the items with the cheat console. Will there be a perk for cats? There where lot´s of things not in use if i remember correct. But the cat would be fun to have.
 
Toda a honestidade leva tempo, mas seguindo a pergunta, você pessoalmente acha que a atualização estará bem para ser lançada em meados de agosto? Menos em "Respeitos oficiais", mas mais em opinião pessoal dentro de uma visão de desenvolvedor.
August? No, this needs to arrive sooner, it took too long. My God
 
Was the issue of the good cheats like levelling a specific skill allowing up to 1023 points or cheating huge stacks of units missing being fixed?
campaign.add_skill_xp_to_hero (idk if this one is missing but the only cheat that works here is the one for all skills which only levels up to 300 now and it won't give any real level up)
campaign.give_troops (this is now campaign.add_troops but it does not work at all, no matter what parameters you enter you won't receive any troops and the command will just continue to print all unit names)
 
Can we expect a fix for the "getting kicked out of settlement siege when kingdom hires/disbands mercenaries" soon?
 
When will you add the string ID of the park whose description was changed in 1.2.0?
I think it's hard to check the main system now, but when will you update the overall language file?
 
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