Some issues I've found in my latest sandbox run:
1) Attacking caravans as an independent clan does not give any relation penalties, nor does attacking villager parties (only if you get into the actual combat screen. If they surrender, then you'll still get a criminal rating and lose relations)
2) Making peace with an enemy faction as an independent clan while having their lords as prisoners in your party will sometimes cause the game to crash. Upon reloading the game, you'll be at peace with your former enemies, but their lords will still be prisoners in your party. You can put them in settlement dungeons but interacting with these prisoner lords only gives the default peace-time dialogue without the option for them to go free (they also won't escape and will happily sit in captivity until you find another lord of their faction and release them in a bargain offer).
3) Lords are still being listed as taken captive by their faction whenever they're captured in a settlement after a siege, but iirc this is an old bug from 1.03.
4) No relations increase after freeing a lord from captivity but no sudden drop to -100 relations either.
5) Forcing a village to give you recruits doesn't remove the available recruits from village notables and will never yield noble recruits, even in castle-bound villages. This makes the action worthless (unlike in the past when it was a viable tactic to prevent the enemy from quickly replenishing their forces).
6) Local notables seem to be dying off at the same rate as companions.
1) Attacking caravans as an independent clan does not give any relation penalties, nor does attacking villager parties (only if you get into the actual combat screen. If they surrender, then you'll still get a criminal rating and lose relations)
2) Making peace with an enemy faction as an independent clan while having their lords as prisoners in your party will sometimes cause the game to crash. Upon reloading the game, you'll be at peace with your former enemies, but their lords will still be prisoners in your party. You can put them in settlement dungeons but interacting with these prisoner lords only gives the default peace-time dialogue without the option for them to go free (they also won't escape and will happily sit in captivity until you find another lord of their faction and release them in a bargain offer).
3) Lords are still being listed as taken captive by their faction whenever they're captured in a settlement after a siege, but iirc this is an old bug from 1.03.
4) No relations increase after freeing a lord from captivity but no sudden drop to -100 relations either.
5) Forcing a village to give you recruits doesn't remove the available recruits from village notables and will never yield noble recruits, even in castle-bound villages. This makes the action worthless (unlike in the past when it was a viable tactic to prevent the enemy from quickly replenishing their forces).
6) Local notables seem to be dying off at the same rate as companions.