Beta Patch Notes v1.0.2

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Dejan

Community Manager
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Beta v1.0.2​

Singleplayer​

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and translation-related bugs.

Art
  • Added a new town scene (Sanala).

Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved face animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and face animations.

Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 keys to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that caused the gameplay to not stop when losing game focus during the loading screen.

Battles and Sieges
  • Fixed a bug that prevented the lances with newly added banners from being couchable.
  • Fixed a bug that caused the equipment control view to not come up during a lords hall fight.
  • Fixed a bug that caused the menu text to be wrong when a player got attacked while raiding a village.

Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties located in the player’s army.

Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations, preventing rapidly making peace after a war was declared.

Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned appropriate names to battle terrains used in Custom Battle.

Multiplayer​

Crashes
  • Fixed a server crash that occurred when an agent passed the boundaries of the map.

Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both​

UI
  • Updated the Voice Language option tab description. Deleted the Voice Language option from multiplayer options.
  • Fixed a bug that caused selected item visuals to not be shown until the mouse hovered over the item.

Performance
  • Optimized memory usage.

Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” achievement from being unlocked.
  • Fixed a bug that prevented the “SwordBearer” achievement from being unlocked.
  • Fixed a bug that caused dust particles to get skewed/stretched across the screen.

Modding​

  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.
 
This should be fixed on the current live version. Are you still experiencing it?

Fixed internally, should be in an upcoming patch.
All online servers randomly crash, whether it's a freeze on animations in-game or it occurs when match has ended even for mods like Crpg.

Can you have TW servers on Captain mode instead of the Queue? I know we got Captain community servers.
Also any plans to have better customization and a Armor / Weapon Choice? Perk System kinda works with captain can't say it's that great for Skirmish, Duel, Siege and TDM. Team Deathmatch still feels like Free for all with it's spawns.

Any ETA when Multiplayer gets more love? Like it's been like this for 3 years since beta, I'd argue that early beta ran better because I don't recall this many crashes.
 
Any ETA for the DLSS blue ghost graphical bug fix
Yeah, how is this one not addressed yet?
Crash fixes are all great as I still get them consistently and it noticeably regresses the longer your playthrough gets. Some of them are so obscure too which, for a layman, are very questionable on how it was programmed sometimes (what could now possibly cause crash at an opponent's turn in a boardgame?)
 
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