Beta Patch Notes v1.0.2

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JabdiMelborn

ciauz^^
Section Moderator
M&BWBWF&SNWVC
patchnotes-b-v102.png

Beta v1.0.2​

Singleplayer​

Crashes
  • Fixed a crash that occurred when ending a conversation.
  • Fixed a crash that occurred when a player encountered a party that was very close to a settlement's gate.
  • Fixed a crash that occurred if the main hero became a prisoner while a clan member was solving an issue.
  • Fixed a crash that occurred on the encyclopedia screen due to a GPU memory-related issue.
  • Fixed a crash that occurred when an agent was killed while it was switching weapons.
  • Fixed a crash that occurred during the lord's keep battle when troops spawned in.
  • Fixed a crash that occurred during the AI opponent’s turn in Tablut.

Localisation
  • Fixed minor text and translation-related bugs.

Art
  • Added a new town scene (Sanala).

Animations
  • Improved conversation animations with lords and notables. That includes male and female poses, more alternatives for different moods and improved face animations.
  • Improved lip synchronization face shapes, resulting in a better match between voice and face animations.

Campaign Map
  • Fixed a bug that prevented some settlements from being accessible with the gamepad.

UI
  • Fixed a bug that caused the marriage offer notification to disappear.
  • Fixed a bug that caused the scoreboard to stay visible even when no longer relevant.
  • Fixed a bug that caused B/Circle buttons to not work consistently in game menus after sneaking inside towns.
  • Fixed a bug that caused LB/L1 and RB/R1 keys to switch tabs in the clan screen while the "create a party" popup was open.
  • Fixed a bug that caused the gameplay to not stop when losing game focus during the loading screen.

Battles and Sieges
  • Fixed a bug that prevented the lances with newly added banners from being couchable.
  • Fixed a bug that caused the equipment control view to not come up during a lords hall fight.
  • Fixed a bug that caused the menu text to be wrong when a player got attacked while raiding a village.

Armies
  • Fixed a bug that allowed for infinite influence to be gained by donating troops to companion parties located in the player’s army.

Kingdoms and Diplomacy
  • Adjusted the war desire calculations of factions to better match the expected war durations, preventing rapidly making peace after a war was declared.

Quests & Issues
  • Fixed a bug that caused the Family Feud quest dialogue to be stuck in a loop.
  • Fixed a bug that prevented the completed main storyline quests from being displayed in the quest log.

Other
  • Fixed a bug that caused Vlandian Vanguard troops to spawn without shields.
  • Assigned appropriate names to battle terrains used in Custom Battle.

Multiplayer​

Crashes
  • Fixed a server crash that occurred when an agent passed the boundaries of the map.

Other - Miscellaneous
  • Dedicated Custom Server Helper Changes
    • Made the helper module a “MultiplayerOptional” module to allow servers and clients to enable it freely without hindering the ability to join servers.
    • Added the ability to re-download existing maps.
    • Added a warning marker to easily see which existing scenes may not be compatible with their server counterpart.
    • The helper module now opens the “Download Panel” menu automatically if the scene compatibility check fails for a helper module-enabled server.
    • Strengthened and modified the helper web panel authentication to invalidate existing credentials when the AdminPassword is changed.
  • Added client-side checks that prevent players from joining servers for which they do not have a compatible scene file.
  • Fixed a bug that prevented the player from joining password-protected servers due to the server selection disappearing.
  • Fixed a bug that allowed for map downloading with no maps selected on the “Download Panel” menu.

Server & Network
  • Fixed a bug that caused custom game invites to be ignored when the player was in the queue.

UI
  • Fixed a bug that caused the “Open Download Panel” menu item to be listed even for servers without the helper module loaded.

Both​

UI
  • Updated the Voice Language option tab description. Deleted the Voice Language option from multiplayer options.
  • Fixed a bug that caused selected item visuals to not be shown until the mouse hovered over the item.

Performance
  • Optimized memory usage.

Other
  • Fixed a bug that prevented the “Ride it Like You Stole It” achievement from being unlocked.
  • Fixed a bug that prevented the “SwordBearer” achievement from being unlocked.
  • Fixed a bug that caused dust particles to get skewed/stretched across the screen.

Modding​

  • Added a new module category "MultiplayerOptional" for tool-oriented modules. Servers and clients will by default be compatible if their mismatching modules are limited to optional ones.
  • Added a new launch argument for server hosts to disable optional modules on their server (dedicatedcustomserverDontAllowOptionalModules).
  • Modified the xscene file format to optionally allow for versioning of scene files which grants more reliability when checking client-server compatibility. The new attributes are supported on the scene editor options.
  • Fixed a bug that caused non-official modules to have their unspecified 4th version segment default to values incompatible between server and client.
  • Fixed a crash that occurred on launcher start if the launcher couldn't find a module's SubModule.xml file.
  • Fixed a bug that caused a MpClassDivisions.xml merging issue, when the new XML had conditional effects.
...So we have again two roots versions, one for the MAIN and another for the BETA patches...?
...game saves made at the release with Main patch are not compatible with this Beta as is worked during the early access, right...?

...did you plan, before or later, to release a savegame compatible versions that let player to continue a game session insted to start a new game every 1-2 weeks...?
 
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Flesson19

Not a Cookie
Knight
@Dejan when can we expect the AI lords not dropping off prisoners to full dungeons to get fixed. This has been a 4 month issue that still isnt fixed which has resulted in our clan parties getting no roguery for selling prisoners, to now limited dungeon space and we still have the issue. We just want it fixed not all these changes being made to our current mechanics
 

JunKeteer

Veteran
...So we have again two roots versions, one for the MAIN and another for the BETA patches...?
...game saves made at the release with Main patch are not compatible with this Beta as is worked during the early access, right...?

...did you plan, before or later, to release a savegame compatible versions that let player to continue a game session insted to start a new game every 1-2 weeks...?
Essentially still EA (full release was just beta2.0), but now they got another injection of free (or paid them) QA testers via console; only to ignore anyways!
 

AoC

Master Knight
Playing on the server feels like 400 ping after just few minutes in, it's horrible.
 

AoC

Master Knight
To be honest, i prefer constant server crashes to +200 invisible ping. At least it was playable. Change my mind.
 

Sir Dane

Recruit
WBVC
where's custom name in multiplayer? and different profiles?

where's multi faction battles game mode?

Being able to download all modded server files before entering the server?

are any of these coming back? this was in warband...
 

bunions

Sergeant
this isnt a beta.. its a bug fix patch
It gets even better when you realize the holidays are coming so they will most likely go radio silent for a month and a half without any indication. This is what we can enjoy post "release". Forget the idea of communication when to expect any proper fixes for major known bugs present at release, as well as no info on purported features yet to be added.

Happy holidays warriors of Calradia!
 
Does that bug solved?: "Battles that force you into a second stage wipes the troop experience and equipment I got from the first stage"
That is a really serious bug that ruin my game since version 1.9.0. But you haven't fix it for two months. This should be no.1 on to do list.
 
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Ser Jon

Knight
M&BWBWF&SNWVC
How has the patching and progress been any different since release? Is anyone even able to explain that? It's ridiculous TW released the game like this. How does any rational human being look at Bannerlord, and all of its problems which it retains to this day, and think "Yes, this is ready to be released!"? Two more years of "release" patches that is exactly what we got for 2 years of EA, only this time the console gamers get to understand the problem now too...
 

five bucks

Knight at Arms
When are we going to start seeing fixes to the most serious issues with the game's features?

* Relations with lords barely doing anything?
* Voting being mostly pointless because lords vote all one way and you can't change the vote outcome?
* Nobody ever surrendering?
* Arrows doing way too much damage to armour?
* Spears being garbage?
* Kingdoms losing a war demanding tribute from the winner?
* AI kingdoms with no fiefs getting mercenaries and armies for free so they can raid you forever?
* Tactics not being possible to reach max level?
* Half the personality traits not being able to be received by the player and having no noticeable effect on AI behaviour?
 

saittam

Recruit
Does that bug solved?: "Battles that force you into a second stage wipes the troop experience and equipment I got from the first stage"
That is a really serious bug that ruin my game since version 1.9.0. But you haven't fix it for two months. This should be no.1 on to do list.
Word on that! Most annoying bug in the game.
Makes me play battles over and over again. Avoid big scale battles completely now.
 
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