I assume that 0.2 means 20 % increase in charge damage ?
Thank you as well for the suggestions and feedback on the UI subforum!Either way man thanks for all the communications throughout the years and the awesome UI/UX design work!
Yes, this has been fixed internally but didn't make it to the patch. It'll be changed in the future patches.I assume that 0.2 means 20 % increase in charge damage ?
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I assume that 0.2 means 20 % increase in charge damage ?
The patch says that the AI movement has been revamped, let's hope that it's much better now.What about the soldiers flickering/bumping into each other, has it been fixed too ? <3
Nice for multiplayer, I do not like these unrealistic magic buffs in single player games![]()
I assume that 0.2 means 20 % increase in charge damage ?

Hell yeah! thanks dudeThe patch says that the AI movement has been revamped, let's hope that it's much better now.
I think it depends on the fringe of the banner. I got a simple one with about 5% damage against cavalry with a simple fringe instead of the tassels.how can you tell what tier it is?


Is it actually nobles carrying them? Or Is it that Heroes can equip them but in-battle they are carried by a banner bearer?Good stuff.
If you add siege weapon reticle please add an option to disable it.
As for banners. I find it a little odd that its nobles that are carrying them. I understand why you want to offer them to the player and player clan members, but I feel like AI lords should have a banner bearer with them rather than carrying it themselves? Noble doing the hard work is a bit odd imo.