Beta Patch Notes e1.9.0

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I didn't see anything unusual either but I only checked once in early game. As usual, I found that it is pretty difficult to compete early game with low skills and cheap equipment. Historically, the problem I experienced with tournaments was that by the time you could compete you didn't really need them.

I think RBM has this sorted now doesn't it? The opponent's you face in the tournament are based off your skill level, so if you are just starting out, you will be out against low-tier troops. In saying that, I still wish wooden weapons were apart of the tournaments and it still looks dopey hacking away at nobles with a 50kg battle axe and blood going everywhere.
 
I agree with all the other issues you've written, but according to Flesson19's new video, caravans are very viable in 1.9. Workshops are a mixed bag, because they're not really good "passive" income. You need to be very observant with your workshop selections and need to be relatively active in checking the production in the same and neighbouring towns (maybe once pear year?), your output can't also be too profitable, just decently profitable, otherwise caravans will flood the market with the supply of the same goods from other towns and cause your workshops to make no profit.

Interesting. I will check out caravans then. I am going to have to restart anyway since I missed my chance to marry.

The thing about workshops is that there seem to be a lot of variables that are really difficult to get insight into. From a simplistic standpoint, if I see that there is an attached village that produces an input and that input is priced well in the city, I would expect that, as long as neither the village nor the city is not harassed, then it would be a profitable venture fairly consistently.

I guess it could be that the hidden variable here is that caravans are either sniping my inputs or not buying my outputs?

Either way, better passive income would help with some of the tedium when you start approaching mid game.
 
What is wrong with tournaments? As far I am seeing in my new playthrough, the reward is the same.
Then you are unlucky i guess? I won some items that cost 8-10k.
I don't remember the name of these items sadly.
Flesson19 experienced something similar mentioned it in one of his videos i think.
 
Tournaments have needed an overhaul for quite a while. I shouldn't be winning 3 out of 5 of them my first week into Bannerlord. At least have a tiered system or entrance/influence fee or something.
 
Tournaments have needed an overhaul for quite a while. I shouldn't be winning 3 out of 5 of them my first week into Bannerlord. At least have a tiered system or entrance/influence fee or something.

Interesting perspective. When I tried one, I pretty quickly but maybe I just suck.
 
Tournaments have needed an overhaul for quite a while. I shouldn't be winning 3 out of 5 of them my first week into Bannerlord. At least have a tiered system or entrance/influence fee or something.
An entrance fee is quite contra productive, as tourneys are used to get a decent starting gear together. The introduction of better prices may be a bit much, but nothing really new in 1.9.0. You could get a decent prize as soon as the reward was changed by the number of attending lords.

IMHO they should return the ability to command your tourney members as you could in Warband. Nothing is more annoying than your team splitting up and getting defeated in detail.

By the way you can crank the difficulty up in the campaign options screen (either the AI capability or the amount of damage you will get) and you can also disable automatic blocking.
 
I guess it could be that the hidden variable here is that caravans are either sniping my inputs or not buying my outputs?

Either way, better passive income would help with some of the tedium when you start approaching mid game.
It's not really a hidden variable, just whether there's a low supply of a commodity in the town where your workshop is, so they can sell it for high if there's a town in the near vicinity that they can buy said commodity for low (at least to my knowledge). This system actually makes quite a bit of sense (maybe overall item sales prices could be tweaked a bit or workshop prices lowered a bit) but it's too hands on for something you would do to gain passive income for too little reward, I agree.
 
An entrance fee is quite contra productive, as tourneys are used to get a decent starting gear together. The introduction of better prices may be a bit much, but nothing really new in 1.9.0. You could get a decent prize as soon as the reward was changed by the number of attending lords.

IMHO they should return the ability to command your tourney members as you could in Warband. Nothing is more annoying than your team splitting up and getting defeated in detail.

By the way you can crank the difficulty up in the campaign options screen (either the AI capability or the amount of damage you will get) and you can also disable automatic blocking.
I wish they added grand tournaments that happen once every x years, has 5 tournament tiers (so 32 contestants) invited from the top 32 people in the leaderboards, gives a tier 6 item and a large amount of renown as reward, and we can bet double the normal amount. It would give more incentives to do more than 5-10 tournaments and would bring something to do in peacetime.
 
I wish they added grand tournaments that happen once every x years, has 5 tournament tiers (so 32 contestants) invited from the top 32 people in the leaderboards, gives a tier 6 item and a large amount of renown as reward, and we can bet double the normal amount. It would give more incentives to do more than 5-10 tournaments and would bring something to do in peacetime.
here here
less normal tournaments
1 great every year
1 grand every 5 years starting maybe 3 years in
 
here here
less normal tournaments
1 great every year
1 grand every 5 years starting maybe 3 years in

The reward can be double-jump boots or ground pound gauntlets.
 
The reward can be double-jump boots or ground pound gauntlets.
I know you're being sarcastic but imagine if athletics also affected your jump length and at level 330 you could jump as high as tier 1 walls. It would be so fun. Maybe they can change it for the release of the super mario bros movie 🤔.
 
I know you're being sarcastic but imagine if athletics also affected your jump length and at level 330 you could jump as high as tier 1 walls. It would be so fun. Maybe they can change it for the release of the super mario bros movie 🤔.
With the new and improved Chris Pratt voiceover at 250 Charm. In all honesty though, I feel like the rewards would need a set of legendary/rare items that cannot be purchased from stores. I feel like getting the best armour, horse and weapons in the game is pretty easy at the moment and I would like my character to look a bit different than it usually does from previous playthroughs, though I guess that's the handy thing about mods so can't complain as I'd rather the art department finish the scenes and castles first.
 
Sure I get that, it's reasonable to want more unique rewards. Tbh they can add a mastercrafted unique looking weapon as a reward quite easily thanks to the modular smithing system we have, same with having a unique looking horse (zebra mount confirmed?) with incredible stats. I'm assuming that it's probably much harder to make new and detailed armor models so I would be fine with having a tier 6 armor with a positive modifier if they actually implemented grand tournaments (but wouldn't say no to new & unique armors).

Seriously tho, I just realised, why do we have so many pack animals but no donkey? We even have a mule, just put donkeys that have the same textures as mules in the game.
 
Sure I get that, it's reasonable to want more unique rewards. Tbh they can add a mastercrafted unique looking weapon as a reward quite easily thanks to the modular smithing system we have, same with having a unique looking horse (zebra mount confirmed?) with incredible stats. I'm assuming that it's probably much harder to make new and detailed armor models so I would be fine with having a tier 6 armor with a positive modifier if they actually implemented grand tournaments (but wouldn't say no to new & unique armors).

Seriously tho, I just realised, why do we have so many pack animals but no donkey? We even have a mule, just put donkeys that have the same textures as mules in the game.

I hope the DLC's they bring out in the future are based around things like more pack animals (elephants) and such. As good as modders are, I feel like some rigging elements of new characters like animals can look a lil funky. That, I assume might be down to not having as much access to the game engine as the devs have.

Though somehow a feature popped into my head while writing this. Were ambushes not mean to be a thing in Bannerlord? Like ambushes on the campaign map, not ambushes when you enter a city like Warband?
 
I'm not sure if it was supposed to be in the game, but realistically, how can they make ambushes a fun and fair thing in Bannerlord? If it's something only a player could do I would rather not have that feature, since it would make the game even easier. If both the AI and the player could do it, would it provide a fun gameplay experience? Would it be RNG based whether the ambush attempt fails or succeeds? If not, how meaningful is it as a feature if it can be avoided somehow (for example if it requires scouting level 50 to avoid, what's the point of having lords with a scouting level lower than 50, or building your character without having scouting level 50 in mind)?

The same issues present themselves when we also talk about intrigue and assassination mechanics. Even if the game speed was 3x the normal and we could play as our heir in a reasonable timeframe, would it really be fun if the character we created and levelled up lovingly died due to a mechanic that would likely be based on RNG (if we take CK3 as an example). Or would it be fun if we could kidnap enemies through an intrigue menu rather than capturing them after combat? The truth is, it's hard to design and add new content into a game, even harder if you're the developer of the game since you will have to maintain and balance that new content along with the base game and possibly balance it with additional mechanics you're planning to implement in mind.
 
I'm not sure if it was supposed to be in the game, but realistically, how can they make ambushes a fun and fair thing in Bannerlord? If it's something only a player could do I would rather not have that feature, since it would make the game even easier. If both the AI and the player could do it, would it provide a fun gameplay experience? Would it be RNG based whether the ambush attempt fails or succeeds? If not, how meaningful is it as a feature if it can be avoided somehow (for example if it requires scouting level 50 to avoid, what's the point of having lords with a scouting level lower than 50, or building your character without having scouting level 50 in mind)?

The same issues present themselves when we also talk about intrigue and assassination mechanics. Even if the game speed was 3x the normal and we could play as our heir in a reasonable timeframe, would it really be fun if the character we created and levelled up lovingly died due to a mechanic that would likely be based on RNG (if we take CK3 as an example). Or would it be fun if we could kidnap enemies through an intrigue menu rather than capturing them after combat? The truth is, it's hard to design and add new content into a game, even harder if you're the developer of the game since you will have to maintain and balance that new content along with the base game and possibly balance it with additional mechanics you're planning to implement in mind.

I just had a scroll through and found older posts asking about ambushes and for fear of repeating the same dialogue as them I found Bloc's video of how ambushes might work, but according to one of his comments on the video, it was considered "too boring" to implement by TW.

Perhaps that would be the case, but I like the idea of it, especially how the principle of it is to attack the enemy's formation when they are all muddled up together. However, as you said, it's how it affects the game as a whole, and if it was my choice it would be the suggestion you brought forward, where both the player and AI could implement one. It would need to have a heavy toll on the units waiting/camping for an ambush, otherwise it would be overused and a massive ballache walking around the campaign map. I don't think the campaign map AI would be able to use it effectively in their current/near future state either.

 
Then you are unlucky i guess? I won some items that cost 8-10k.
I don't remember the name of these items sadly.
Flesson19 experienced something similar mentioned it in one of his videos i think.

I have got items that cost +80K in previous patches, but it is related to the amount of nobles present in the tournament. Once there are 9 nobles present in a tournament, you can expect to get a pretty good reward. This is not new, and this happens since some patches ago when this mechanic was introduced.
 
Interesting. I will check out caravans then. I am going to have to restart anyway since I missed my chance to marry.

The thing about workshops is that there seem to be a lot of variables that are really difficult to get insight into. From a simplistic standpoint, if I see that there is an attached village that produces an input and that input is priced well in the city, I would expect that, as long as neither the village nor the city is not harassed, then it would be a profitable venture fairly consistently.

I guess it could be that the hidden variable here is that caravans are either sniping my inputs or not buying my outputs?

Either way, better passive income would help with some of the tedium when you start approaching mid game.
I just put out my caravan video for 1.9 with the results of all my testing
1.9 caravan guide video
 
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