

Yeah... don't want to be rude here but this game never really claimed being a real life simulator...I mean, in my world, patching up a guy spilling his guts after being cut open by falx is the same dificulty/mess regardless his "T" rank![]()
In "our reality" people actually get married at first sight...It´s of course in no way realistic but it makes sense. It´s also not realistic to marry a women to answer a few questions with a random chance or that a few rocks will kill a kngiht in heavy armor so....
we need new hot fix after that hot fix
ingame screen
Hey, just wanted to let you know, that it seems you missed one fix in the lineup. I just tested, and the map decal issue when a mod is loaded before Native seems to be gone (at least it's gone using only Harmony and ButterLib.Hotfix 22/07/22
Singleplayer
[...]
Fixes
- Fixed a bug that prevented AI noble parties from leaving hero prisoners in settlements.
- Fixed a bug that caused the main hero to be included in battle simulations.
- Fixed a bug that caused companions that have been left in a settlement by the player to move to another settlement.
- Fixed a bug that allowed the player to support clans and increase their influence through the kingdom menu while in a siege.
- Fixed a bug that caused the Escort Merchant Caravan quest's caravan to disappear if the main party attacked them.
- Fixed a bug that allowed the player to smelt items using keyboard shortcuts even when they are out of stamina.
- Fixed a bug that allowed the player to take parties into the army using shortcut keys without any cost.
- Fixed a bug that triggered Scout experience gains even when not moving.
- Fixed a bug that caused the weight and build of characters to not be used correctly. Characters will now have a more diverse weight and build distribution.
- Fixed a bug that caused too many Radagos' raider parties to spawn in the Radagos' hideout.
- Fixed a bug that caused troops to starve faster when having a higher Medicine skill level.
- Fixed a bug that caused an incorrect outcome message to be displayed when a new policy was accepted against the wishes of the council.
- Fixed a bug that caused parties that are in the player's army to not buy food and starve.
[...]
Amen!Our reality sucks, that´s why we play games
Fourberie man?Amen!
It was indeed part of the patch, thanks for the heads up. Didn't mention it due to a mix-up. Added it to the notes.Hey, just wanted to let you know, that it seems you missed one fix in the lineup. I just tested, and the map decal issue when a mod is loaded before Native seems to be gone (at least it's gone using only Harmony and ButterLib.
This was noted in the 1.7.2 update back in June, however it wasn't for 1.8.0, and the issue persisted in the beta until now, so you might want to add that into the changelog as people might not realize it's gone, resulting in them not wanting to move forward from 1.7.2 and potentially getting annoyed like I've seen on the Steam discussion as well.
(^-^)/Fourberie man?
thank you so much, I live stream the mod twice a week and so happy to get it fixed so fast, You Da Man(^-^)/

My amen to yours brothers. At the end, whatever concerns I might have with sanity of this piece of software, 2000+ h spent in twisted realms of Calradia speak for themselvesAmen!
Cheers for using my mod in one of your playthroughthank you so much, I live stream the mod twice a week and so happy to get it fixed so fast, You Da Man
any word on donating items to increase bandit strength, notice it didnt work, or am I missing something?